I have 11 players now but there is nothing saying there won't be 15 when summer ends.Yowza, that's a lot of players; I'm glad you are planning for some to rotate in and out. Here's how I'd handle it:
-Everybody make the 1st session, and plan for it to be along one. Character creation, maps, and a Day In The Life scene for each PC, so everybody gets a sense of who's who.
-Make a
relationship map that shows all the PC relationships plus NPCs as they appear. Do this in public, to start, and use bigger sticky notes. This will encourage your PCs to be connected to other PCs right off the bat, which makes finding triangles in private easier later.
-Leave room for those possible later PCs. If all the playbooks get used, you're full up until a PC dies or a player bows out. There can be only one Gunlugger, one Brainer, etc. Only way around this I can see is if two people share a role - if I knew Jennifer was able to make every other Friday, and Jake was only able to make the off weeks, and I thought they had a similar sense of things, I might let them share running a PC. Maybe the Angel is a little schizophrenic, or has memory lapses, or whatever. So what.
-Take notes like mad. Figure out who is going to be there most regularly, who also has good note-taking skills, and get them to chronicle the game, so everyone can keep track of what's happening even if they miss a session.
Also, what's your experience with players who only take part in one session mid campaign? Just dandy. Have them make a PC ahead of time so it doesn't hold up the game (this might could be while you are waiting for the rest of the crew to arrive on game night, so some other players could help with hx and such), and don't sweat it. All the games I've played, there were plenty of reasons PCs would be coming and going. So your cousin is in town for two weeks and wants to play, cool. That PC emerges from the background of the game, and does whatever. When your cousin leaves, the PC fades back into the woodwork. Maybe you reference that PC for a few weeks, maybe put them on the Allies side or add them to a Front or whatever. No problem.
Some are my close friends and a few I don't know at all, some are seasoned roleplayers and some a completely green.Cool! I think AW is a great game for new players.
Also some players will probably show up every week while a few only show up every other month, anyone have tricks for engaging them aside from loveletters? Loveletters are the best, but so is reading AP of the games the missed (see "take notes like mad", above). Another good trick is to have the person who has missed the most time have the first scene (or second scene if you left off in the middle of something), and lead off with asking some questions about what they have been up to, where they are, who's around them, etc.
Does XP difference ever bother anyone in game? I figure the PCs are strong to start with and even a completely green character could help/fuck up 30 XP ones.Exactly. If one of the players is rolling way more than other players, and therefore advancing faster, it's more an issue of getting better screen-time balance so everyone's rolling about the same.