But Hack and Slash seems to encode the defender striking back, doesn't it?
So that would include a threat of danger already? Making the Fighter also roll to Defy Danger would seem to be somewhat unfair.
It depends on what's happening. In my example, and some others give, like having to maneuver close to a dragon to attack it in melee, the Fighter needed to Defy Danger just to get into a position to Hack and Slash.
That's how moves work. They snowball. It's
not just a back and forth: Round 1, you hack and slash, the monster attacks, Round 2, you hack and slash, the monster attacks... etc.
Also, offensive moves are about cadence too. So, you Hack and Slash, and the Ogre gets to hit back right? But, the cadence for that description goes right back to the Fighter to react, doesn't it?
Player: "I hack and slash..."
GM: "Cool, how?"
Player: "I cut into the Ogre's shin with my axe." *rolls 7-9*
GM: "Your axe cleaves into the Ogre's shin and it howls in rage. Fire lights in its eyes and the giant slams his huge fist into your chest. (take damage)"
At that point, the GM can say, "What do you do?"
And, it's back to the Fighter. The situation has changed of course (cause he's hurt now, or maybe his allies are doing stuff...).
The interesting this is, on a 10+, even though the Fighter hasn't taken any damage, he has suddenly just shifted initiative to the GM to make a move (likely,
announce impending doom).
Like this:
Player: "I hack and slash..."
GM: "Cool, how?"
Player: "I cut into the Ogre's shin with my axe." *rolls 10+*
GM: "Your axe cleaves into the Ogre's shin and it howls in rage. (Hack and Slash resolved) The Ogre looks at your puny axe and you can see his animosity toward the tiny thing. He starts to reach for it, as if to take it away from you! What do you do?"
I think that's what Ludanto is saying and that is why the Fighter is so beastly in our games. We play that Hack and Slash includes Defying the monster's attack (as the move implies) so the fact that a Fighter will get a 10+ 60% of the time means that he doesn't take damage very often. That's really the essence of my original post.
I don't read the move that way. The monster doesn't only act within the confines of the mechanics of the moves. If your fighter is standing there, and I say, "The dragon's nostrils flair up and fire and smoke flicker from them! What do you do?" If he's just like, "I attack it!" I'm going to be like, "Sure, but it's about to breathe fire, you'll be exposed entirely. Are you sure you don't want to react to that?"
He doesn't get to cancel out the fiction because he's attacking. How I read Hack and Slash is, when you attack an enemy in melee, you're initiating combat with them. You both are going at each other, and you're both dealing damage. If you score 10+, you have the option to mitigate the damage or deal more damage.
You're not Defying anything, because by definition you are initiating a sequence of back and forth attacks.