The Basic Moves
Defy danger
Whenever you defy danger, roll + nerve. On a 10+, you do it. On a 7-9, you do it, but the MC chooses 1:
You flinch or hesitate. The MC can offer you a worse outcome or a hard choice.
You break something.
You suffer harm.
Break something
When you break something, roll + blood. On a 10+, it’s destroyed. On 7-9, it’s destroyed, but choose 1:
You suffer harm.
You tick your fate clock up.
You lose a memory of the past.
Inflict harm
When you inflict harm on another character, roll + blood. On a hit, you inflict harm, in addition, on a 10+, choose 3. On 7-9, choose 1:
You suffer no harm.
You inflict serious harm.
You don’t take 1-fate.
Your enemy surrenders (if they’re an NPC).
Impose your will
When you try to impose your will on someone, roll + nerve. On 10+, they have to stand up to you or do what you want. On a 7-9, they have to choose 1:
Offer to do what you want in exchange for a promise.
Get out of your way.
Give you something they think you want.
Force you to take them down.
Escape hopeless situations
When you try to escape a hopeless situation, roll + nerve. On a 10+, you escape. On a 7-9, choose 2:
You get out.
You suffer no harm.
You don’t leave anything behind.
Wield an artifact of the past
When you wield an artifact of the past, roll + memory. On a 10+, hold 3. On a 7-9, hold 1. Spend your hold to:
Avoid damaging the artifact. (if you don’t pick this, it takes 1-fate)
Use its power.
Learn its secrets.
Invoke past glory
When you invoke past glory, roll + memory. On a 10+, both. On a 7-9, choose 1.
You take +1 forward.
You don’t take +1 fate.
Empathise or relate
When you empathise with or relate to someone, roll + history. On a 10+, hold 3. On a 7-9, hold 1. While you interact with them, spend your hold to:
Have them answer a question from the read a soul list.
Ask them to do something for you. If they do it, they mark experience.
Give them +1 forward.
Manipulate and deceive
When you try to manipulate or deceive someone, roll + nerve. If they’re an NPC, on a 10+ they believe what you say and do what you want. On a 7-9, they do what you want but you have to do something for them first. If they’re a PC, on a 10+ both, on a 7-9 choose 1:
If they do it, they mark an experience box.
If they don’t, they’re defying danger.
Read a soul
When you read a soul, roll + soul. On a 10+, hold 3. On a 7-9, hold 1. Spend to ask:
What have you lost?
What do you feel?
What do you want?
Are you telling the truth?
How can I convince you to (do this)?
Let in the darkness
When you let in the darkness, roll + darkness. You take 1-fate. On a 10+, hold 3. On a 7-9, hold 1. Spend your hold to:
Inflict harm.
Destroy something.
Gain a vague insight into the darkness.
Suffer harm
When you suffer harm, roll + soul. If it’s serious harm, take -1. On a 10+, choose 1. On a 7-9, choose 2:
You take -1 ongoing until you have a chance to heal.
You take +1 fate.
You take a permanent debility.