So, I think this is a nice, mostly-unexplored design/hack-space. There are a few like this in the core game and a few in hacks, but I'm interested in where they'll go from here.
I don't have much to say, yet, on the topic, but I do have a few examples.
Whenever you use a gun as part of another move (usually to Go Aggro or Seize With Force, but not always), take +1 to the roll. On a 7-9, the MC chooses one of the following. One a 6-, you choose 3.
- You bring heavy legal trouble down upon yourself, for possession or use of a firearm.
- You shoot someone, intentionally or accidentally, and they're hurt bad (+1 Harm).
- You lose your gun, either to another person or just plain lost.
- Your reputation is affected - for better or worse, people know you're packing.
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You can use magic to influence or improve almost any other move. When you do, roll +weird and do the following:
10+: Take a +2 to the move's roll.
7-9: Take a +1 to the move's roll.
6-: Take a -1 to the move's roll.
Regardless, add the following to the modified move's roll:
10+: You awe or impress one or more viewers with your magic.
7-9: Choose 2 from the following list. If you had a hit on the above roll, you may choose to forgo your bonus to avoid any penalties suffered.
6-: Choose 4 from the following list.
- Magical feedback harms you or a bystander at the MC's choice (1-harm).
- You're temporarily disoriented (s-harm).
- Your connection to the magical currents is distorted (-1 Weird until you next sleep).
- The magic will take an hour or more to perform successfully.
- The magic will require some material cost, rare or expensive, to perform successfully.
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When you wear the carcass or carry the head of some beast or monster, you terrify all those who see you. Take +1 to any rolls to Go Aggro, but -2 on rolls to Seduce or Manipulate.
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These are just examples (and the magic one's probably too clunky), but for some reason, moves and ideas like these really excite me, so I want to see what other people come up with, and what folks think.