Merciless

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Re: Merciless
« Reply #15 on: February 24, 2011, 11:23:27 AM »
I agree. Your idea is really weird.

Alls I meant is: if you don't like what you are, become a new person. Then drop what you want to change.

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Chroma

  • 259
Re: Merciless
« Reply #16 on: February 24, 2011, 11:53:44 AM »
Alls I meant is: if you don't like what you are, become a new person. Then drop what you want to change.

Do you feel that "I'm the Gunlugger, but I've learned that some human life has value, but I'm still a brutal killing machine in battle" is worthy of a playbook change just to mitigate a single move in some cases?  Even "changing" to Gunlugger again and resetting your moves?

That seems extreme to me, I'd much rather be guided by the fiction of the characters development and custom the removal/mitigation of the "Merciless" if things in play dictate that change.
"If you get shot enough times, your body will actually build up immunity to bullets. The real trick lies in surviving the first dozen or so..."
-- Pope Nag, RPG.net - UNKNOWN ARMIES

Re: Merciless
« Reply #17 on: February 24, 2011, 04:40:05 PM »
Yeah, absolutely I do.

I think the idea that one could change in a way that is so intrinsic, e.g. discovering the capacity for mercy, and continue to have the same social function, e.g. continue to be that Gunlugger killing machine, is a naive perspective on human nature. Could be I'm putting a lot more weight on what moves mean for a character than you are, but based on my experiences, that's what I think.

Changing behaviour is incredibly difficult if you stay in the place that encourages it. You're never going to get clean if you continue to hang out with junkies. On the other side of the coin, a drastic shift in perspective can result in the inability to continue on in a certain position. It's pretty hard to continue being a combat-deployed soldier after you decide you're not going to shoot at people anymore.

On the other hand, I think you could do a lot in terms of role-playing around the problem before demanding that the rules be changed immediately. If you have Merciless and there's a specific situation where you don't want to be dealing out 3-harm all over the place, I'd suggest trying to find a solution through role-play before you start changing the rules. You still have plenty of opportunities to deal out only 1-harm! Finding them is part of playing that particular character in a moment of crisis.

Also, I wasn't suggesting switching to the same playbook, that was Shreyas. I think that's totally weird. Although I could see a Gunlugger giving up all his bad-ass moves to become a Driver or something, and then returning to the Gunlugger playbook later when he just couldn't stay pacifist. That would be very Jimmy McNulty of him.

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noofy

  • 777
Re: Merciless
« Reply #18 on: February 24, 2011, 10:25:13 PM »
Thankyou Johnstone,
That's what I was trying to say, I'm just not as eloquent as you are! Exactly, before changing the the hard mechanical rules that quantify these badass heroes of the Apocalypse, change your roleplay around their moves. Thus my suggestion for the Quarantine to become a pacifist to avoid invoking his Merciless behaviour.

That sounds so much more challenging and fun as a player than changing playbooks willy nilly or dropping moves. Embrace the move I say. Explore what it means in your particular apocalypse world.

Re: Merciless
« Reply #19 on: February 24, 2011, 10:43:45 PM »
Anyone had issue with moves like "Fucking Whacknut" which give you +1 weird?  To me it's the same thing; your character can try all he wants to seem normal but when he does Weird things, well I don't try to think about how weird he's *acting* to figure out what number he adds to his roll.

I'm cool with narrative constraints; on the issue of permanency I'm surprised to hear changing playbooks lets you drop moves.  Myself I like the idea of "remove one move" as a possible advance.