I'm still thinking about "overplayed" and what that could imply. Looking over the advanced moves and viewing them as being roughly comparable in scope, I think I see what that might mean. Advanced Act Under Fire, Seduce/Manipulate, and Open Your Brain seem particularly susceptible to being treated like superpowers.
Vincent, here's a thing I just thought of: are there examples in the book of players rolling 12+ results with advanced moves? Maybe that's part of what's messing people up, not having as much to go on in this case.
A couple more specific questions:
On advanced Seize, you say "Taking doubly definite hold of it would mean, I dunno, marking it as the character's in some profound existential way." And both the abstractness of that and the "I dunno" part make it sound like a mystical, intuitive thing, no so concrete. Is that because it's so context-specific, depending on what you're seizing?
The other place I get confused is on advanced Seduce/Manipulate, where at the end you say "By now the players are bone weary from knowing that every single NPC is, at her heart, only a potential threat to them. Now, this one person, they can breathe." And that's really powerful, evocative language, but it only seems to describe the first time a character gains an Ally. But if they have Hot+3 and the advanced move, it could happen once a session or even multiple times in the same session.