Cool, I think we're coming to an understanding.
Chris, I'm with you in that I also hate games where the GM picks a target number.
The way I see it, a lot of AW moves are about letting the MC make the easy decisions, and leaving hard decisions up to the dice. Is Balls carrying his shotgun, or his pistol? Easy decision, the MC decides. Does Balls blow your head off, or do you kill him first? Hard decision, it's up to the dice.
Same with seduce and manipulate: Does Balls want sex with you at all? Easy decision. He does unless there's some good pre-established reason for thinking he doesn't, is what the principles tell me. Same with "Does Balls want a handful of jingle?" and the like. But whether Balls wants sex with you or a handful of jingle enough to do what you're asking, whether you can be convincing enough, that's a hard decision, so it's up to the dice.