1890 London-Cthulhu in MOTW

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1890 London-Cthulhu in MOTW
« on: August 07, 2020, 09:57:43 PM »
Gooday

Recently ran MOTW using 1890 London with sprinklings of Cthulhu Mythos for flavor. Worked pretty well!

Notes -
?   Start with 3 Luck.
?   No Professional or Spell Slinger playbooks.
?   Each character has Alternative magic type from More Weirdness/Tome of Mysteries (which includes Use magic if others are not suitable)

Victorian England : Sherlock Holmes/Van Helsing/Penny Dreadful = 1840-1900.
   1890 - Electric Lights in CBD, Gas Lamps elsewhere. No Cars yet. Carriages.
   Maxim guns, Derringer (2 shot). Phones - some households 1880 onwards.
   Newspaper - The London Times. Opium dens, Bowler hats.
   Scotland yard moved to new HQ in 1890.
   No mobile phones, No internet.
   Large docks, 200+ ships at a time.
   East end ? cheap houses, migrants, further east=docks.

Hermetic Order of the Golden Dawn active. (recruiters/librarians/diversions/villains for plots)
   Writers, Philosophers, Librarians, Masons, Occultists...
   Alchemy, Tarot, Geomancy, Astrology. Authors-Arthur Conan Doyle, W.B Yeats, Bram Stoker.
   2 Libraries, 3 Temples (Drinking Club/Temple/Gardens/Part of someone?s home)


One thing I discovered was with one Use magic or Cast out evil (Divine) roll you can banish cthulhu beasties, which is a big culture shock compared to regular CoC games and stories. However the banishing can be temporary, reversed or be treated as teleport so it's now in the park across from your house, whatever makes a good story (including some of the pcs being banished with it since it lashed out with its tentacles...)


1- https://www.youtube.com/watch?v=fkZ_YeOLzNk&t=139s
2- https://www.youtube.com/watch?v=8n2NyouaOdg&feature=youtu.be
3- https://www.youtube.com/watch?v=jzeGsZ1KEzg&t=7s