Greetings, everybody.
I'm a brazilian game designer, and now working on a hack about soldiers on battlefield, facing war and your own traumas.
This hack is a passional game, based in war stories like Saving Private Ryan, Platoon, Full Metal Jacket and Black Hawk Down. A game where waepons are not so important; but the pain and fear is.
As a example, there is no Harm Clock. Instead, there is a Ladder of Trauma - in which each blank space will be filled with a painful moment of the story, and this modifies the chances of being killed in the game.
I hope you can help me to develop fully this hack.