Hi all, first time posting here, and, I'm still very new to PbtA, but, I've played Dungeon World, ran a teeny tiny bit of Urban Shadows, and have been reading AW.
I'm starting a PbtA hack, as I really love to work with game systems and build on them, and am going to start running it for my meatspace group soon, I have enough of it functional for them to dive into, but, I'm running into an issue of, AW has soooo many playbooks, to really give enough options for different characters, it seems like I should have a similar number.
I have 7 playbooks mostly nailed down (though I expect them to go through changes), but, that feels like not enough to avoid eventually having a lot of overlap in characters because there's just not that much to choose from. I can kinda think of a potential number 8 & maybe 9, but, beyond that, really not coming to me for this game.
So, is there an ideal number of playbooks? Is 7 or even 9 really just not enough variety? Should I be stressing about this?