After nearly a year in development,
The Biomancer is here! It's been a long time coming, but it's finally ready. From the store page:
The Biomancer is a playbook for the Dungeon World roleplaying game designed for anyone looking for individuality, customizability, or creativity - or anyone who just wants to weave a bone lance out of a dead Kobold, transplant a demon's tail onto their body, and much, much more. What's a little body horror between friends?
The Biomancer was made with divergant choices in mind. From level one, your Biomancer can have a completely different set of skills from another Biomancer, and as you level up and gain new skills, the potential for differentiation expands exponentially. You could have a party entirely made up of Biomancers without anyone stepping on each other's toes - but you might be fighting over the bodies! The shared thread between every Biomancer is their medium: flesh and bone, living or dead.
Included in this package:
- A standard character sheet, containing everything you need to get playing
- A Director's Cut PDF, with inspirations for characters, enemies, loot, and more
- A compendium class inside the Director's Cut PDF: the Multitude, for particularly "gregarious" Biomancers.
- A link to a Google Sheets template, convenient for internet collaboration
Here's a preview for anyone who wants to take a peek at it. I hope you can excuse this shameless plug - I'm proud of the final product and I'd love to hear people's thoughts on it.