Continued...
System and Rules
Stats • Filthy: revel in it
• Bloody: Break, Hurt, or Slaughter
• Nasty: Fuck with people, exploit vulnerability
• Slippery: Avoid detection, Weasel In or Out
• Twisted: Corrupt Shit
• Infatuation: how much people like you (and hence how much you can control them).
Other Currencies
• Dominance (temporary control over others)
• Delight (can spend at any time for +1 bonus, or can cash in 3 for 1 experience)
• Depravity (GM can spend to fuck with you)
• Decadence (experience stand in)
Use of a Highlighted Stats give +1 delight
Basic Moves
Break, Hurt, or Slaughter • When you want to break something important, hurt somebody who sees you coming, or cut through bitches, Roll +bloody.
• 10+: Choose 3
• 7-9: Choose 1
o You fuck shit up (+1 damage)
o It can’t be normally repaired (doesn’t work on PCs)
o You don’t get hurt in the process (with breaking shit, take 1 damage [ap] if this option isn’t taken)
o Bitches Flee (doesn’t work on PCs)
o They can’t stop thinking about you (+1 infatuation)
Revel in It • When there is gross shit going on, and you want to revel in it, roll +filthy.
• 10+: Its delicious. Get +1 life, mark decadence, or +1 delight
• 7-9: Its good, but its fucking filthy. Choose 1 from the 10+ list, but also choose 1 of these:
o +1 depravity
o -1infatuation for all present
• Miss: That did not feel as good as it was suppose to. In fact, you feel kind of sick now...
Fuck with People • When you want to fuck with people, be it through a direct conversation or indirect manipulation, roll +nasty.
• 10+: You get 3 dominance
• 7-9: You get 1 dominance
o Spend Dominance whenever you like to get the following:
• (NPCs) They do the thing you tell them to, unless its fucking suicide
• They’re where you want them to be, when you want them there (for PCs, you can add them into an active scene, or say they are not in a scene with you)
• Answer my question honestly
• (PCs) Do what I say and mark decadence.
• (PCs) Don’t do what I say and take -1 forward against me
Exploit Vulnerability • When you want to exploit vulnerability, roll +nasty
• 10+: Choose 3
• 7-9: Choose 1
o Hurt them badly (2 damage ap)
o Show them you own them (+1 dominance)
o Give them Stockholm syndrome (they get +1 infatuation with you)
o Take something they own away from them
o Don’t get caught for it
Avoid Detection or Attention • When you want to avoid detection or attention, roll +slippery
• 10+: Nobody sees or notices you
• 7-9: Only 1 person saw or noticed you.
• Miss: your caught doing whatever it is you didn’t want to be seen doing.
Weasel Your Way Into/Out of Something • When you want to weasel your way into or out of something, roll +slippery
• 10+: If you’re going in or getting involved, you get there, exactly where you want to be. If you’re getting out of something, you’re off the hook or out of harms way.
• 7-9: If you’re going in or getting involved, it happens, but not necessarily where you want to be. If you’re getting out of something, things don’t go exactly as planned: the gm will give you a tough choice or a nasty alternative.
• Miss: You fail at what you’re going at, and are caught in a bad place because of it.
Corrupt Shit • When you want to corrupt shit, making it worse than it already was, roll +twisted
• 10+: It will never be the same. If it used to serve a function and you don’t want it to, it doesn’t.
• 7-9: It’s different now (and nastier), but not how you expected.
End of Session MovesAt the end of each session, go around the table and have everyone pick out which character they were impressed or intimately hurt by. That person gains +1 infatuation with you.
Additionally, mull over your actions in the session, and the MC and other players will decide together which End Path you followed most. Gain 1 point in this end path.
There are three
End Paths – Escape (from The Weird)
– Sovereignty (over The Weird)
– Embrace (of The Weird)
Once one of these End Paths reaches 5, your play with that character ends according to the path fulfilled. Narrate your characters end, and make your final move.
End Game Move • When you reach an end path, roll +relative stat (for Escape, roll +slippery. For Sovereignty, roll +nasty or +bloody. For Embrace, roll +filthy or +twisted).
o 10+: You meet your end path head on, owning it in whatever way you want.
o 7-9: You meet your end path, but not in the way you wanted to. Bummer man.
o Miss: You meet your end path in the worst possible way. Shame…