For a game with archaic fighting I wanted closer, more cinematic moves for the fighting. AW RAW are great for 'seizing' things and exchanges of gunfire between groups of people where you're rattling off magazines of ammo in one dice roll. I streamlined these moves for simulating the back and forth of melee combat between mostly single opponents. Kept the AW names of the stats here to be clear. Please tell me what you think.
When you wade into battle roll +Hard. On a hit you inflict harm. On a 10+ you have the advantage and may press your attack. On a 7-9 you are now defying danger.
When you defy danger roll +Cool. On a hit you've avoided the danger. On a 7-9 it costs you (you take incidental harm, were noticed, lost something, etc).
One of my goals here is to simplify the moves so they can apply to different situations. You will notice in the first one "the advantage" could be a thing or position like AW's 'seize'. But here it is kind of folding 'Go Aggro' into the 'Seize' move. The 'advantage' may simply be the initiative and drive to keep pressing your attack through a series of swings and thrusts. If you 'lose the advantage', that represents your opponent rebounding and beating you back, putting you on the defensive.
One of the things I liked about AW was the 'Act Under Fire' move. I liked how it represented dodging, stealth, balance, positioning, etc. All at the same time with one move and one stat. This was my inspiration for a more simplified combat move. Here the 'Defy Danger' move acts the same but now explicitly applies to dodging, parrying, and being on the defensive during a fight as well.
A potential flaw here is that these moves place a lot of emphasis on weapon ranges as to who gets to inflict harm first. There is no harm exchanged in one roll. You're either delivering harm. Or avoiding harm. I also plan to keep harm numbers small (A 4-part Harm Wheel?) and use Armor as 'Roll +Armor when you take Harm' move. I want characters to be a little more resilient than in standard AW, without resorting to hit points like some *W games.