1) Dent it feels a punch in your lower back when Shit-head shoots you in the back. Shit-head starts screaming at you about how Dent will never disrespect him again. He has a shitty little revolver in his hand, it has duct tape around the metal handle; its kind of amazing the fucking thing even shot, really. Take 2 harm and roll the harm move.
2) Bullet is following this Nissan and the trunk opens up. You realize right then that the trunk was rigged so it could be opened from the inside. Kneeling in there is a kid with an uzi on some kind of jury-rigged tripod. He blazes on your windshield. 3 harm and make a harm move.
He rolled a 7-9 on the Harm Move, so he lost track of the Nissan.
I have trouble bringing this one out. I admit it, I totally feel guilty bringing out damage without some kind of a die roll. Example #2 was only after a die roll was failed.
#1 was done on the first night, one of my first MC moves but since then, in general, I like to start the move a little earlier. Like so:
Dent, Shit-head is front of you, waving a gun around, screaming about how you should never have disrespected him or his bike in front of the guys. He pulls the hammer back and points the gun at you. What do you do?
I tend towards that lately. I think the reason I went with #1 in play is because Dent specifically stated how he was turning his back on Shit-head and walking away to do his business. He was so dismissive, it just made sense to put a bullet in him and see how he reacted. Also, I wanted to see the harm move in action; turned out JJ rolled low, so he rolled Go Aggro when Shit-head refused to put down the gun and beat the biker gang's pack omega to a pulp.
Any Inflict Harm thoughts and/or examples?