http://1drv.ms/1zIfN8OThis linked homebrew jackets an existing skills-based, 3d6-roll-low roleplaying game system (
HERO System, Sixth Edition). Its purpose is to coax dramatically-inspired conversation and emergent storytelling during gameplay, while still allowing a simulation-oriented system to surprise us with itemized outcomes. It is inspired by mechanics from
Apocalypse World, The Quiet Year, Psi*Run, Swords without Master, Dust Devils, The Pool, complex adaptive system theory, and game theory.
I'd love to hear any feedback: good, bad, or passive aggressive. :)
Cheers,
Eddie