With six players we ended up with only three Households, and I even tried to make the Keep-Liege's Household distinct from everybody else's. Without going into character details, these are the notes I wrote for each character:
the Shrat householdLothric of Shrat (male ferdigen), the Keep LiegeHe is the head of his household and owns the library which rests inside his great hall in the center of Eagles' End, even though he is illiterate he is considered the primary owner of the library. His family's ancient claims upon the land give him the ancestral right and title to rule Eagles' End. His name is tied to all of the trade agreements Eagles' End has with it's neighbors therefore the Shrat family is wealthy and his hall is enlivened by many tenants but strains under the burden of too many dependents.
He spent the last season hunting and has a bounty of furs to show for it.
Ozan Renjara (male aetosian), the OutrangerHolding a place of honor within the Shrat household, Ozan has a personal stake invested in Eagles' End's armory and trade connections. When he is home he is often found wandering the great hall, resting in the library, or scouting the fortifications. He has made several foreign allies on his travels.
He spent the last season traveling, to the south of Eagles' End he was drawn by a sonorous tolling bell which led him to a circle of stones where he could not feel the chill of winter while he rested within the circle.
The Sofia household devotion (to what? to law? whose law? the Empire? why the Empire?)
library (do they think they own the library?)
reputation for being smart and discerninga ship (what?! need details)
ugly secrets (what secrets? whose secrets?)
Leon Sofia (male aetosian), the Court WizardHe wears blue and red. He tries to prevent others from embracing the Old Ways because he values the laws of the Empire more.
He spent the last season traveling and returned to Eagles' End with rumors that an abandoned farmstead to the north is home to a slumbering troll that has been scaring off any who draw near.
(relation to Hypatia? relation to Togquas? devotion to Empire? Arania and Sofia households embrace the Old Ways?)
Hypatia Sofia (female aetosian), the Dragon-HeraldShe wants to return to the Old Ways and believes the dragons will return if more people practice the Old Ways. She thinks the dragons are a good thing and her people will prosper if they return to the Old Ways. She also favors gathering knowledge left behind by the Empire and learning from it, though she believes the dragons despise anything related to the Empire.
She spent the last season in celebration, practicing rituals with a musical cacophony meant to wake the dragons from their slumber.
(what does she think of the Empire of Eagles? relation to Leon)
The Arania household ancient claims (whose claims? for what? the forest?)
forests (they lay claim to the Shrinewood, the forest is a shrine)
kitchen (what's special about the kitchen?)
river (do they lay claim to the river as well?)
sacred shrine (the forest is the shrine)
ancestral shame (whose shame? for what?)
Hurit of Arania (female munii), the Wicker-WiseThe healer and midwife of Eagles' End, she is a master chemist and wears elaborately embroidered clothing and many rings and earrings as a sign of her status within the stronghold. She requires that supplicants kiss her hand to show proper respect before she will address their problems or assist them when she is fortune-telling, which many Ferdigen come to her for.
She spent the last season traveling, and encountered a circle of stones to the east of Eagles' End where a small basin filled with cool water would reveal a vision at the hour of midnight. For Hurit, it revealed when Togquas would go into labor.
(relation to Togquas?)
Togquos the Eagle-Killer of Arania (female munii), the War-ChampionShe spent the last season at the hearth, where she gave birth to a daughter.
The father was a Ferdigen who fought beside Togquos, Jesse of Pyreth, and after the battle they spent much of their private time together. Togquos is well-known everywhere she goes and she is known by the Munii as "the Eagle-Killer." She dresses fancy, has many piercings, and carries a magical dagger which no man has ever recovered from.
(why does Togquas kill "Eagles"? home village is gathering Imperial knowledge? relation to Lothric? relation to Leon?)
Aranck of Arania (female munii), the Troll-KillerAs a child Aranck was rumored to be a troll born into the body of a child, and as she grew into adulthood she began traveling as a mercenary. She was determined to prove that she wasn't trollborn and became a hunter and killer of trolls but was still exiled by her aunt, who was also the chieftain of her tribe.
She spent the last season performing rituals to prevent the rebirth of the troll Sil, by slaughtering a baby goat and allowing it to bleed into the river.
(adopted?)
(also, I am now starting to write a Trollborne playbook which will be defined by how this player establishes trolls)
Season MoveI gave each player a free season move and declared that spring would be starting next session. We spent the rest of the session determining what those season moves are, which I've already detailed, but when a player selected the
Travel season move I decided to create a personal scene of their character discovering or hearing about a magical place because I thought this was more interesting than trying to come up with Stronghlds and Peoples that they might have heard rumors about. And then we pretty much ran out of time.
Next week we will start with a big huge fight!
fourth issue: saying the word "people" got tedious and sometimes required clarification because it's such a generic word, I would suggest changing the name of People to Folk or Kin, we suspected you're trying to avoid the word Race but even using the word Tribe or Lineage would be less cumbersome than People
one of my players actually refuses to say the word "people" and refers to her character's People as "kin"
Non-Player Peoples created during this session
the RapunsDefined by the worship of a single god, Stone, who also represents stone and natural rock. Closest neighbors to Eagles' End who fish and herd sheep upriver.
They look tall and stocky with bronze skin. They are stoop shouldered and keep their wiry hair and beards short.
Known for the might of their god and their insular disposition. They are responsible for many of the circles of standing stones and hold many areas of rich land.
They hold sacred the lore and tenets of their god, Stone.
Numbers: 30 souls in 4 households with 8 warriors
+1
Rites+0
War+1
Wealththe Spider clanDefined by their ties to the Empire of Eagles. They are an outlaw band of descendants of former scholars and craftsmen who took up the sword.
They look much like Aetosians, pale skinned and wear bright clothing, but have spare and willowy bodies topped with curly blonde hair.
Known for their physical prowess and fearlessness in the face of death. They swear blood vengeance over minor disagreements and will engage in brutal raids against their foes. They tattoo their arms and legs, often with web patterns and depictions of spiders, and ornament their weaponry and fur clothing with amber stones.
They hold sacred a mysterious spider god whose legends were left behind by the Empire of Eagles.
Numbers: 12 souls in 1 households with 8 warriors
-1
Rites+2
War+0
Wealththe MatosiansDefined by worship of the witch-king, a title worn by their current king, Malik.
They look fair-skinned with muddy red hair and simple fashions.
Known for their ruthlessness and enmity toward rival deities and sorceries. They are ever vigilant against anything they deem to be corrupted by the Empire of Eagles. They cook spicy food.
They hold sacred the witch-king and Malik's lineage.
Numbers: 300 souls in 40 households with 40 warriors
+2
Rites+0
War-1
Wealththe AetarDefined by their ancestors, a military order within the Imperial Legionnaires.
They look pale and dark-haired, with bright yellow and white fashions.
Known for their devotion to Imperial law. Their insular nature and garish fashions, as well as their insatiability in war and ruthlessness.
They hold sacred the Empire of Eagles and any who venerate it.
Numbers: 16 souls in 16 households with 16 warriors
+1
Rites+1
War+0
Wealthnot an issue but an idea: we talked about bringing a character from Apocalypse World into Dark Age and see what happens since there was a really easy 1-to-1 with harm and armor, and I suggested that at the end of this playtest we should have somebody make a gunlugger or
something suitably Ash-like to fall into the world and play to find out