Hey :)
Yeah, I shouldn't announce the countdowns directly. However, since this is textbased, I was hoping I could somehow indicate that a row of actions have begun, and that the players need to do something to stop it - without doing it mechanically.
Maybe I could Announce Future Badness to indicate what could happen? Does that seem like a good idea?
and As If, take a look at the thread - people are posting like crazy!