I'd like to note that if any of my players are reading this, WHAT THE FUCK! I told you not to touch the forum. Stop right now. Spoiler alert
So I allowed my players to choose one thing about their character that they keep secret from everyone. I thought this would be a good way to let everyone have their own little "Oh shit!" moment to surprise everyone else with.
So our characters are:
Terry
-14 year old street urchin
-Solace
-Wolves look like angels, don't touch the ground, and come and go impossibly
-I took the player's reference concepts and modified them a bit to fit my purposes
-result is mutated "men" and "women" with torsos that end with 4 wings protruding at the waist
-the wings flap like hummingbirds to keep them a float, they are also transparent and virtually invisible while flapping
-they wear black cloaks with slits for the wings and white masks each with a different colored pattern
-the disguise hides their appearance but the dull thrum of the wings can be hear and they move too smoothly
-I've given each a unique psychic ability to make them unique and threatening
-The player who plays this character doesn't know anything but the first line about them to enhance the discovery process
Secret: Everything about the wolves
Bristol
-middle-aged british ex-military who now works as a mercenary(I guess they still had military in Britain after the apocalypse)
-Gunlugger
-has a magnum with a mounted grenade launcher on it (It's crazy but whatever.)
-Also regular grenades
-Also a fucking Guass cannon (I wrote custom rules for it. We agreed that it would be ammo scarce.)
-His 1-barter is 1/2 the blueprints for the thing
Secret: The Gauss Cannon (This will be a fun reveal)
Elana
-late 20's? ringleader of the travelling In Fine Mundi Circus
-Maestro'D
-Not much more to easily mention about the Circus
Secret: The entire cast and crew of the circus is packing heat. Even the dancers in the skimpy dresses somehow. (We had a fun moment where I one sided takeover was suddenly and even stand-off due to this last session.)
The Dragon (Self proclaimed) (Missing this session)
-middle-aged owner of the local Orphanage
-Hoarder
-Hoard contains armor, armaments and ammunition, books, maps, drawings & photographs, and Children aged 0-14 (they leave when they get too old)
-hits on all the women at Elana's circus(is her worst regular)
-hoard is beautiful and Conscious (It speaks in his head as radio ads for the thing it wants)
-Decided not to have a secret (That's ok I have a huge twist planned related to him)
Combotron (Also missing this session)
-Mostly robotic cyborg built to try and make the world a better place, creator messed up and he's a bit dopey
-Synthetic ( I know I was probably over ambitious letting a non standard playbook into our first time playing but it's done now.)
-Programs: Serve the Hardhold, protect the innocent and uphold the law, and Destroy or dispose of sadness
-Also decided not to have a secret.
They live a the remnants of a city that the apocalypse survivors have dubbed Wildscrapers. Most of the city with smaller buildings was somehow previously decimated leaving mostly the central downtown section with many skyscrapers. Much of the city is more terrain than settlement now that it's empty and ruined. There are 5 major settlements in the area most of which we did the world building for today. We probably went overboard. They all have separate systems of governing and are focused on different things. Some of this we created together and some I added on myself for them to discover later.
The characters have started the story in Barrelsbottom the business town of the area. The town is protected by guardsmen at various points around it with no central government organizing it. Each set of guards is in the pocket of a different major businessman.
Nearby is Pleasantville. Pleasantville is a city of builders and creators. The city came into existence when builders gradually coalesced in this location to be close to the local slavers named the Four Horsemen. The builders needed the slave labour to power their generators and mix the mortar and such that is so important to their work. The city is just reaching a point where it may need to have a leader to govern it. Some of the slavers are trying to position themselves to take this position.
The Four Horsemen have an abandoned jail that they are based in. The Horsemen each handle a different type of slaves and are named Carver, Meals, Rape, and Burden after what their slaves are used for. Carver and Rape have an uneasy truce about dividing the slaves between them because both of their customers often want the attractive ones. Burden and Meals on the other hand are less civilized and butt heads trying to compete for the best musculature.
Those are the important locations so far but I'd briefly mention that we have a cannibal village built across and onto a half collapsed highway that use the mono-rail to ambush prey, a religious settlement built entirely in the tops of skyscrapers with zip-lines between them, and a town in the middle of section of the city that is overgrown with toxic plants such that your only entrance and exit is hopping from ruined car to ruined car down the highway that we haven't even seen at all yet. (again we probably went overboard but even if we don't need them they are there just in case.)
As you can probably already see we have a pretty crazy set up.
First session Bristol took a job from the local slavers to deal with the cloaked figure that kept managing to get in and out of their jail somehow. (little did they or the PC's know it was because Terry was scavenging the dead in the area.) Combotron went with his travelling buddy Bristol to check it out and they ran into Terry as he was being harassed by some of Meals men. This resulted in a tense stand off with Bristol explaining his job and questioning why they were bothering the kid. Just before he was about to reach an understanding with them the first Wolf showed up behind Bristol. With a touch on the shoulder it froze Bristol in place as it worked on forcing him to sleep psychically. The gang of Meals men lost their shit at the sight of this mysterious phantom that they had gotten superstitious about by now and half fled while the other half open fired. In their panic they didn't even think to aim around Bristol so Combotron burst from his hiding place to dive and knock him out of the way since he couldn't move. Now able to move again Bristol fired a grenade seriously wounding the wolf into retreating and blowing the remaining gang guys to smithereens. (I noted that Meals might be pissed for later.) Terry joins them because he's seen this weird cloaked figure near him twice before and it scares him. The players took the wolves power and his miraculous escape to be the work of talent and psychic powers. Cut to Elana.
Elana has a tense stand off with her rival circus owner, previous employer, and ex Rolfball when her cast surprises him with their hidden weapons. The Dragon assists due to his crush on her. Or all women for that matter. It is resolved with Elana promising to move her circus around such that it is never in the same place as Rolfball. In this conflict The Dragon sees her knife hidden in her ringleaders baton and must have it. He spends a long time trying to persuade her to part with it but it's just too important to her so all he achieves is making her feel self conscious about it. Cut to Bristol etc.
Bristol and friends meet up with Carver who provides them with his sniper Wilhelm to assist them but wants Bristol to do a second job. Bristol manages to postpone the decision until later and leaves to figure out a way to find that mysterious cloaked guy. Cut to Elana.
Elana has trouble with her only horn player getting skittish and scared as a result of the Rolfball conflict. Long story short sleeps with him to comfort him and settle him for a while. Bristol arrives and asks her to use her connections to find someone who can help. This takes some coaxing but eventually they have her think of a psychic she knows to help them and they leave to find her. Cut to The Dragon.
The Dragon sees a group in the distance carrying a child away and must have it. He goes to his hoard and pulls out his eldest Wendy(takes a similar role as the peter pan wendy does with the lost boys), a weapon, and pushes it a bit too far and tries for a second weapon for Wendy ending up with a max hunger hoard.
End session. Obviously the first one was a little clunky but I won't list all the problems we already talked about that.