I'm in the blue-sky phase on an idea for a day-after apocalyptic hack (most non-zombie Apoc RPGs I've found are set decades after the fall and populated by full-blown wastelanders, and I wanted to get the feel of band-of-survivors stories like Day of the Triffids, The Stand, etc). One idea I want to work with is mutually opposed stats, and I'm wondering if anyone has tried a way of doing this that worked or didn't.
Specifically, I'm looking at two sets of personality attributes, GUTsiness/CAUtion and HARdness/COMpassion. My first thought is something like "When stat A reaches +2, stat B is reduced to +1 if higher and cannot raise above +1; when stat A reaches +3, stat B is reduced to 0 if higher and cannot raise above 0." (So a character who is maximally gutsy will be somewhat in cautious, and a very compassionate character will be less able to do what needs to be done).
Thoughts?