Here's a new character type I've been thinking about, based loosely on the "Broken Rainbow" post-apocalyptic valkyries-on-hovercycles game I ran this past year using Mouse Guard. We probably should have used Apocalypse World, but I wasn't aware of it then. This is me making up for it. Right now it's a hack of a bunch of different existing character types, but it may move in a more independent direction.
Suggestions and feedback are most welcome, of course.
THE VALKYRIE
They're either the bastard daughters of some long forgotten god or a coven of death cult witches. All I know is that they call the Maelstrom "daddy" and cackle to themselves like fucking hyenas. Do not enter.
NAME TBD
LOOK TBD
STATS
Pick from the Hocus sets, for now. Probably eventually create a new set that leans towards Hard and Weird.
VALYKRIE MOVES
You get these 2:
Soul Ripper: (variation on Seize By Force, for now) when you have time and physical intimacy with a recently deceased body, you can stick your fingers in its flesh and assert your mastery over their lingering psychic essence. Roll + Weird. On a 10+, choose 3. On a 7-9, choose 1:
* You take definite hold of their soul, drafting it into your ghost army (see below)
* You can force the deceased spirit to truthfully answer 1 question.
* You suffer little harm.
* You impress, dismay, or frighten the soul.
Ghost Wrangler: (Pack Alpha / Leadership / Frenzy hybrid, for now) when you try to impose your will on your ghost army (see below), roll + Weird. On a 10+, all 3. On a 7-9, choose 1:
* They do what you want
* They don't fight back over it
* They unite and fight for you (2-harm gang small invisible invulnerable)
* You don't have to make an example of one of them
On a miss the ghosts turn on you or make you vulnerable to your enemies.
Might be other optional moves, to choose between. Specifically I'm thinking of one with some real fictional positioning, like "Dark Wings: when you attack from a higher position, take +1 forward."
BIKE
Identical to Chopper, for now.
GHOST ARMY
By default your army consists of about 15 fucking poltergeists that you ripped untimely from the violent womb of the Psychic Maelstrom. Likely, you murdered at least half these fuckers personally, with your bare hands, and for half the rest you were watching appreciatively as the killing was done. They don't rightly believe your promises about riding out to glory in the end times, seeing as how the end times have come and gone without no glory to be had a'tall. And the best part is: no one can see these fuckers but you, the occasional dog, horse, or child, and madmen who ain't full right in the head.
GEAR
You get 1 custom hand weapon, as per Battlebabe. Valkyries generally like to do their murdering up front and personal, where they can enjoy the wetness of blood between their fingers.
VALKYRIE SPECIAL
If you and another character have sex, you make them vulnerable to your ghost army. Roll + Weird. On a 10+, you decide which ghosts leave your army and begin haunting the other character. On a 7-9, as above, but the GM can make one change to your muster order, shifting one additional ghost or preventing one from leaving your service. On a failure, the GM decides who the ghosts leave with.
DESIGN THOUGHTS
I really like the way that Wants and Obligations work and am still thinking about how they might work with this character type. Does the Valkyrie owe her ghost army anything to keep them relatively satisfied? Or does she just exert her will on them? Is she driven by a drive to prepare for the end times, when she will lead the army to glory in the final battles? Is she trying to collect as many souls into her army as possible? Not sure yet. Maybe some of these are decided in play, by individual players, and don't need mechanical backing.