So!
I'm playing in a great game of DW, using Vincent Baker's Seclusium book.
It turns out the seclusium I made provided a ton of play (the players have been in and around it for about 6 3-4 hour sessions, maybe? although actual serious playtime is closer to 2 hours / session probably).
Anyhoo, in this time (only one real "adventure" and a little exploration of the nearby world), the characters have advanced pretty rapidly! My highest level PC is, I think, 7th level, and most are 4-6.
So, it seems to me that a given adventurer getting *maybe* two-three adventures before hitting the level cap... well, it just seems poor to me!
I expect the players will want to keep playing the same characters, but it feels kind of stale without further advancement.
The options there are: play two characters, retire and start anew, and change classes. Right?
Playing two characters is fine, I reckon, but in an already large group (5-7 players) I can see it being a book keeping and attention nightmare if everyone does it. Retiring prevents the above goal of playing the same character, and changing classes is only sometimes a good option.
So, what is to be done?
1) Slow XP gain
2) Remove the level cap
3) ...something... else?
1 is fine for my purposes, but I feel the players might not be overjoyed about slower leveling. It does remove a bit of the "shiny new stuff" excitement as well as a tiny bit of the feedback loop.
2 is not so great. Eventually you just end up with PCs with every advancement (a book-keeping annoyance anyway, and kind of boring) and +3 on all stats. Meh!
So... what other options are their? Have others run into this problem?
I think the ideal "career" for an adventurer is 1-3 "big" adventures (like my seclusium or bigger), and 2-5 small/medium adventures, before retiring or what have you.
(Actually, really, "adventure" here is more a shortcut for "dangerous locale to explore, possibly with some situation going on")
Any suggestions?
- Alex