A 6- is always a GM move. The fight ends, the bard starts signing up some healing, rolls a 6 and…
The gnolls hear the echoes and start moving into position for an ambush (Put them in a spot, off screen)
The demon entrapped in the sanctuary stirs (Show signs of doom, off screen)
His voice goes dry from all the singing and the stress of battle, use of a ration of water, find a source, or no magic for you for a while. (Use up their resources)
He finds his magic strangely amplified, like there's power there for the taking, does he take it? (Offer an opportunity with a cost)
The sound hits a harmonic with the stonework and it starts to crumble, if he keeps singing he'll risk collapsing something (Tell them the requirements and ask)