So, inspired in part by trollbabe, I devised a new alternate core mechanic (not sure what to use it for).
So, the character has a single stat rating, which varies from 1-12 (maybe shrink the range down for balance purposes? Like 4-9).
There are two roll types which correspond to your moves. They might be, for example, Might and Finesse.
Rolls work like this: It's always a 2d6 roll. When you roll*might, if you roll equal to or over your stat, it's a near hit. If it's 3 or more greater than your stat, it's a hit. Otherwise, a miss. When you roll*finesse, if you roll equal to or lower than your stat, it's a near hit. If it's 3 or more less than your stat, it's a hit. Otherwise, a miss.
Hits correspond to 10+. Near hits correspond to 7-9.
A "balanced" choice, 6 or 7, gives the same # of hitting, near hitting, and missing numbers as a +0 and +1 in AW.
So, the target numbers might need to shift a little.
Further, I haven't accounted for the curve of 2d6, but I don't think it'll cause much effect (except tending towards the middle).
Any questions/comments/ideas about this potential method?
You can keep the core move mechanics but it shifts your stats to an either/or balance.
- Alex