Hey guys, I have something of a selfish question. See, I'm thinking about putting together a "published" campaign starter, sort of like an adventure module. I'm thinking it'll contain a short description of an area, notable locations and NPCs, a few Fronts with related Dangers and Grim Portents, new items and monsters, and a bunch of set up questions to get things rolling. Mease19's dungeon starters are great, but I really don't just want to just copy what he did.
So, my question is this: When you've run a Dungeon World game from a "module" what have been the most useful elements? I realize different people get inspired by different things, but I want to be sure that I'm including enough material for module to be useful while still leaving "blanks to be filled in".