My players would not go for it if I had not shared the sheets, what i made clear though, is that those are references for how things can be handled, not to what actions they can take, with what do you do and asking questions to define what they want to achieve and how they are doing it, they totally forgot about the move snot on their character sheet, only referencing those when they were not in the actions happening at the table.
Also, I only had 1 moves sheet per two players, so they had to share. At the second session the move sheets were looked upon when I asked them to choose a question for discern realities or to check what they can spend holds for Defend.
My players and I were too used to the I attack, roll attack, roll damage mindset, and having them see nothing at all would make them more lost than glad, on the 2nd session they are just not caring for move any more, their actions are now framed by their characters only, not the system.
I guess it depends on how much your players like to describe and be creative on their actions in the other games you played.
As Hyvemind said, the most important thing when the moves are on the table is making it clear to them that they don't need to choose from a sheet, they need to choose what they want their characters to do, within the character's capabilities.