Howdy y'all.
One thing that's been swirling around in the back of my head -
Exalted as an apocalypse world hack :)
The "Age of Sorrows" as per the Exalted story is a world that has gone through a number of apocalypses - the high mighty First age empires were destroyed, later a plague wiped out 90% of all living things, and then an invasion of wyld creatures wanting to destroy all reality...
The Bits of the game that sing to me are - the idea that a hero is somone who embodies the virtues, and that their "heroic actions" will cause them problems. Also the idea that the cycle of violence - violence begets violence, and the constant rebellion of the underdogs who then become corrupt and overturned by their own servants :)
This is the first time i've written this down, so it'll be very rough for the moment.
Anyway. The stats would be:
Compassion - allow you to understand others
Temperance - keep control from temptation and not get distracted
Conviction - The ability to impose your will
Valor - putting yourself into danger
Essense - the ability to use magic to enhance your abilities.
Do something under fire - Conviction
Go Aggro - Valor
Sieze by Force - Valor
Seduce or Manipulate - Compassion
Read a situation - Temperance
Read a person - Compassion
Open your brain - Essense.
The Exalts (essense enhanced heroes) would have special moves that let them make a move as +essence rather than +virtue.
I would need to do a special move for the virtues - where when a situation comes up that goes with a virtue the player needs to roll..
eg - When someone is in danger or asks for help, roll+compassion.
10+ You put yourself in danger to help them (earn experience if you save them)
7-9 take -1 forward until you can no longer see them
2-6: can act normally.
or - When someone threatens you or your name, roll+valor
10+ you must fight them (earn experience if you kill them)
7-9 take -1 forward until you restore your name
2-6 you can act normally.
Still need to think about this some more, but the "big damn heroes" that get into trouble because they follow their emotions too much appeals to me :)