The Crash
The Runners awaken next to the wreckage of an unmarked ambulance. Through the acid drizzle they see the cab completely compressed into a nearby tenement wall, and signs that the driver's liquefied remains cover everything inside. Why are there no tire skid marks?
A crowd of onlookers accumulates; Seven and Lawrence duck their heads low and head for a nearby tenement entrance, while Bloom walks up to one of the crowd.
"You need to give me your phone."
The guy looks at him, startled and skeptical. Bloom notes his uniform and name tag: Brian, Team Member at FedEx-Office Depot-Staples.
"Brian, give me your phone now."
(He uses his suggestion power, so this is a significant action. He rolls high enough to meet his goal with no negative side-effects, but only if he puts his low die in Reveal.)
Brian complies without hesitation or comment, and continues on his way.
Over at the entrance, Seven confronts a locked door with a panel of dozens of call buttons. He presses them all at once, and faces a cacophony of tinny voices.
"Hey, it's John," he bluffs, "Buzz me in." (He rolls. Low die goes to reveal, and everything else is high enough to avoid problems.) Sure enough, someone does.
Lawrence and Seven push through the door, and Bloom hurries forward to catch it before it latches closed.
Next up: The Lobby
(Organizing the game space around location cards makes it very easy to organize an AP thread, by the way.)