I'm in the process of preparing to run the Moathouse portion of the Temple of Elemental Evil. I posted a list of monsters over on my blog (
http://takeonrules.com/2012/06/28/dungeon-world-denizens-of-the-moathouse/) and was wondering if you might have any additional suggestions. I've reposted them here:
Brigand [Group, Organized, Intelligent, Cautious] Spear (d6) 3 HP, 1 Armor [Close, Reach]
Instinct: To get rich Waylay travellers, Spring an ambush
Brigand Leader [Solitary, Organized, Intelligent, Cautious] Spear (d10) 12 HP, 1 Armor [Close, Reach]
Instinct: To get rich Order a hasty retreat, Execute a plan
Bugbear [Group, Intelligent, Large, Stealthy, Hoarder, Devious] Spear (d8+1) 10 HP, 2 Armor [Close, Reach]
Instinct: To gain treasure Strike the unaware, Investigate the light source
Crayfish, Giant [Solitary, Large] Mandibles (d10+1) 16 HP, 3 Armor [Close, Reach]
Special Qualities: Aquatic, Landcrawler
Instinct: To drown its meal Lunge out of the water, Retreat into the depths
Frog, Giant [Group] Bash (d8) 6 HP, 0 Armor [Close, Reach]
Special Qualities: Amphibious Instinct: To eat
Entangle with tongue, Swallow, Digest the swallowed
Ghoul [Group] Talons (d8 1 piercing), 10 HP, 1 Armor [Close, Messy]
Special Qualities: Undead
Instinct: To eat Gnaw off a body part, Gain the memories of their meal, Temporarily paralyze their victim
Gnoll [Group, Organized, Intelligent] Longbow/Bite (d8) 6 HP, 1 Armor [Close,Near, Far]
Special Qualities: Scent
Instinct: To obey the alpha Doggedly track pray, Strike at a moment of weakness, Bite your face
Gnoll, Alpha [Solitary, Organized, Intelligent] Longbow/Bite (d10 1 piercing) 12 HP, 2 Armor [Close, Near, Far]
Special Qualities: Scent
Instinct: To get the best for his pack Demand obedience, Send the pack to hunt, Bite your face
Green Slime [Group, Gibbous] Drip (0) 9 HP, 1 Armor [Close]
Special Qualities: Amorphous, Slow Moving
Instinct: To assimilate all life Cover in slime, Transform the slimed to slime
Guardsman, Elite [Group, Organized, Intelligent] Longsword/Crossbow (d6) 6 HP, 1 Armor [Close,Near, Far]
Instinct: To do as ordered Investigate unusual noises, Call for help
Lareth the Beautiful [Solirary, Organized, Intelligent, Devious, Magical] Staff (d10) 12 HP, 5 Armor [Close]
Instinct: To survive Bolster allies through unholy prayers, Channel unholy energies of the demon spider goddess
Lieutenant [Solitary, Organized, Intelligent] Longsword/Longbow (2d10•b 1 piercing) 12 HP, 4 Armor [Close,Near,Far]
Instinct: To protect Lareth Get between Lareth and enemies, Channel unholy fury
Lizard, Giant [Solitary, Large] Bite (d10+1) 12 HP, 2 Armor [Close]
Instinct: To protect its nest Engulf prey, bite with great force, tail lash
Lubash <Ogre> [Solitary, Large, Intelligent, Horder] Polearm (d8+5) 10 HP, 1 Armor [Close,Reach,Forceful]
Instinct: To grind bones to meal Destroy something, Throw large rocks, Smash two heads together
Rat, Giant [Horde, Small] Bite (d6 1 piercing) 7 HP, 1 Armor [Close, Messy]
Instinct: To devour Swarm, Rip apart something
Sergeant [Solitary, Organized, Intelligent] Longsword (d10+1) 12 HP, 2 Armor [Close]
Instinct: To abide by the chain of command Command my men, Patrol the area, Raise the alarm
Snake, Giant [Solitary, Large, Stealthy] Bite (d10+1) 12 HP, 2 Armor [Close, Poison]
Instinct: To eat Sicken with a bite, Encoil, Slither away through maze of tunnels
Spider, Giant [Solitary, Stealthy] Bite (d10) 12 HP, 1 Armor [Close, Poison]
Instinct: To eat Weaken with a bite, Entangle with webs, Spring from hiding place
Tick, Giant [Solitary] Bite (d10) 12 HP, 3 Armor [Close]
Special Qualities: Slow Moving
Instinct: To drink blood Latch onto victim, Drain blood