After listening to episode 81 of the
Actual People Actual Play podcast where
mcdaldno ran the group through a game of
Monsterhearts at MonsterParty, I've been kicking around the idea of a
Vampire: the Requiem hack. He mentioned that
Monsterhearts could be used to play something similar to
Vampire, so long as the characters still acted like (or still were) teenagers.
That got me thinking about translating the five different clans of the
Vampire: the Requiem setting (Daeva, Gangrel, Mehket, Nosferatu, and Ventrue) into Monsterheart Skins books. The clans seem to be different enough in outlook, ability, and method that I imagine they'd play differently enough to warrant the different Skin books. I'd have to change the names of course, something like The Desired, The Feral, The Hidden, The Cursed, and The Regal. Stats and Moves would reflect each clan's outlook, method, and abilities. The Desired = Hot+ Cold+; The Feral = Hot+ Volatile+; The Hidden = Hot+ Dark+; The Cursed = Cold+ Volatile+; and the Regal = Cold + Dark+. The Moves in the Skin book would also (hopefully) highlight their differences.
Speaking of Moves, I also though it would be interesting to create separate "faction books" (based on the five Covenants from
V:tR). Whenever a player is entitled to an advance, instead of choosing one from their Clan playbook, they could take one from their faction playbook instead. It'd be kind of clunky to have
two books for a character (clan and faction) but I don't see how to make the faction moves available to everyone/anyone without making them a separate book.
Thoughts?