(cross-posted with Story Games)
Consensus about Cthulhutech seems to be "background and artwork are brilliant, rules are kind of shitty."
Consensus about Apocalypse World seems to be "rules are absolutely awesome."
How come nobody tried to do a AW hack for the Ctech background ? Until now that is.
pdf file: advisor.pdfpdf file: major.pdfpdf file: fifth_engel.pdfMy rules to hack the thing is :
the less changes, the better. Right now the changes are :
• minor name changes : "weird" becomes "other", "barter" becomes "budget", "surplus" becomes "giri" or "asset", "gig" becomes "objectives", "gang" becomes "unit", "disease" becomes "taint", "followers" becomes "contacts", "augury" becomes "breach", "insight" becomes "intel" and I let go of hungry and famine for now but might find something more appropriate.
• the Shock countdown : works exactly like the Harm countdown but for psychological damage. Shock is a tag that things or actions have, and work like harm, except it's always area (everybody who see it takes shock). Stability works like armor for your mind. Has anyone come across a better way to handle mental breakdown in AW?
• added some tags : mech (works like gangs- err, units with size and all but you have to pilot it instead of giving it order), behemoth (a size tag bigger than large)...
So far I've done the Ashcroft Advisor, the Major and the Engel pilot. My goal is to map everything 1:1 if possible and change only fluff if I can. So far the Advisor is exactly 1:1 the Hocus, the Major is more or less the Hardholder (had to change an option here and there) and the Engel pilot is the Driver with a big Eva instead of a bunch of cars (I had to retool the vehicle rules a bit).
I'll post them here as soon as they're done.
Thoughts, reactions, ideas, corrections, insults ?
EDIT : the Major and the Fifth Engel playbooks.