Alright, just finished our first play of DW and much fun was had by all! Here's the quick and dirty on what happened in game. We were hitting the Bloodstone Idol and my buddy, first time GMing (actually I was reminded that its his second, ran Og a while back), did a pretty sweet job.
Rudigar the Fighter, Pox the Thief and Siggrun the (Evil) Cleric are hunkered down outside the main entrance, scoping the place out. Two goblin lookouts appear to be the only obstacle but a Discern Realities later shows that there's some oil in the road, a potential trap. Not wasting much time Pox attempts to slip up on the sentries but fails and gets spotted by another lookout above who calls the alarm. Pox fires an arrow and drops one goblin while Rudigar and Siggrun charge to the doors. We notice the other goblin become terrified as 5 lizardmen coming swarming around an outcrop towards us and we all pile through the front door and slam it shut behind us, but not before Pox drops another goblin with his bow.
We're greeted by an insanely loud image being "projected" maybe out of a mosaic on the floor, greeting us all by name and essentially notifying everyone of our presence. After hearing some battle from one of the corridors we choose the other but not before we realize that our weapons are growing warmer. In hopes that it has something to do with the magics in the room, we move quickly into the corridor which solves the problem. With Pox keeping an eye out for traps we proceed down the corridor until we get to a door. A quick listen and lock pick later, we're in a room full of shelves...and spirits. Well, two of them. They're mumbling some stuff about "sunlight" and "kill the goblins".
Rudigar offers up that we're already working on the goblins, which really catches one of the spirits interest and he approaches to essentially beseech us to continue to wipe out the goblins. We promise to do just that and Rudigar even escorts the other spirit to the front door (more loud greetings) and sets the spirit free. Siggrun, back in the room, also gets the name of the other spirit's wife and a request to visit her and let her know that her husband has moved on to a better place. Meanwhile, Pox has searched the room over and turned up a nifty magical rope that appears to do his bidding. He's quite pleased.
Heading down the corridor Pox finally flubs a trap roll and we all fall for the old stairs-into-slide trick and get dumped in the mud in a strange room full of glowing veins of some kind of ore and big damn fireflies. Siggrun and Rudiger are happy enough to ease out of the room, leaving well enough alone but some failed Defy Dangers had us in a heap again with fireflies swarming down at us. Pox used his new rope and a Discern Realities to escape back up the slide while Rudiger and Siggrun dashed out of the room and made in a stand in the more narrow corridor beyond. Only 4 fireflies followed and it was a tough battle with both taking some heavy damage but surviving, while Pox hung back and waited for things to settle down. Some cure lights wounds and a quick breather and we're all plowing ahead again.
Next room is a weird looking parade of mystical creatures, blocking us from getting to the far side but a Discern Realities tells us that only the Goblins are real and that the others are probably illusions. Pox takes out the Goblins with his bow and a bunch of light hit Defy Dangers has us simultaneously stranded in the midst of the parade as Pox activates two of the "illusions" against us. Rudiger manages to take them out but not before being mind clamped by some weird force that keeps telling him to attack his friends. As his friends attempt to lasso him out of the parade with the magic rope, he is triggered to attack them but makes a saving throw and snaps out of it. We eventually safely cross the room.
Next room appears to be a small arena of some sort with obsidian statues. A failed inspection of the room sets off more loud "magic mouths" greeting us and essentially mocking our attempts to determine their purpose. Pox detects no traps around the back side of the seating areas and we all quickly leave this room behind us.
We enter the next room, and find an illusion of a man sitting at a desk writing frantically in a book. Rudiger doesn't trust the room at all, too many books, and is just telling the others this as they hear footsteps approaching from the opposite passage. Siggrun and Rudiger take cover against the wall next to the corridor while Pox ducks behind the desk. To our surprise, a man that looks just like the illusion strolls in and introduces himself as Grunloch. He offers us a partnership and requests our assistance in harnessing the Bloodstone Idol. We're pondering this offer when he proceeds to tell us that the alternative is dying here before him. This made the decision easy for Rudiger who answer with a shield bash to Grunloch's face, "No deal."
The battle is quick and furious with Rudiger and Siggrun bashing the wizard pretty good but Pox was really the hero, launching poisoned arrows from behind the desk. Grunloch got off one spell, sending Siggrun scurrying to the corner in fear but it was short lasting as Grunloch became a pincushion and a chopping block. We ended here.