Keep in mind that this a play book for my home campaign not intended for wider distribution.
Damage die: d6
Core Moves
Martial Arts: When you engage an opponent in melee, you may use this move instead of Hack and Slash, roll+Str. You may only use the weapons permitted by your Order, or your bare hands. On a 10+ hold 2. On a 7-9, hold 1.
• Deal your damage to the enemy
• Disarm them
• Avoid their attack
• Move or push them around
• Stun or disable them briefly
• Take + 1 forward
The Way: You may use Wis to Defend.
Formless Form: You may not wear armor or wield shields. However, your insight into the world gives you Wis-armor.
Monastic Order: You belong to a monastic order.
It's the order of: ( ); or,
? the Bodhisattvas of the Empty Bowl
? the Intimates of the Void
? the Sensates of Ecstasy
? the Anchorites of Saint Jerome
By default:
? Your order has an shrine near or in every town of 1,000 or more.
Choose an additional feature for your order:
? Communal. Surplus: Help
? Evangelical. Your order has spread far and wide.
? Archival. Surplus: Knowledge.
? Medical. Surplus: Healing.
Your order has an ideal that it values above all others. Choose it:
? Charity. Petition: Money.
? Knowledge. Petition: Lore and Secrets.
? Freedom. Petition: Justice.
? Tradition. Petition: Recovered relics and sanctified temples.
Alms: Whenever you visit a community where your order has a presence and present them with Petition appropriate to your order, they grant you Surplus appropriate to your level.
Discipline: You adhere to a strict ethic of meditation, asceticism, daily rituals, and proper action. When you stray from you path to enlightenment or fail to your adhere to your practice, you lose access to all but the Basic Moves until you atone. The GM will help you find a way to do so.
Advanced Moves
? Martyr: Instead of Last Breath, when you're dying you may either stabilize, or continue battling on for the rest of the battle, ignoring damage, but dying once it is finished.
? Esoteric Virtues: You gain the Commune and Casting Cleric moves. Your level for the purposes of that move is 1 + the levels you’ve gained since you took Divine Favor.
? Diamond Body: You may ignore Poison or similar effects.
? Shatter: When using Martial Arts add:
• Shatter an inanimate object
• Ignore armor
? Master: When you use Martial Arts, you always get +1 hold (even on a failure you get 1 hold.)
? Zen Archer: You may use Wis instead of Dex to Volley. Also, you need not be able to see your target.
? This'll Do: You may Volly with any object.
? An Ounce of Pressure: When Defending, on a 10+, you may immediately spend all your hold to turn the next enemy attack back on them.