I loved Wraith: The Oblivion when it came out and it still has a special place in my gamer heart, so I was intrigued by the Necrology hack by fnord3125 (Brian Peters) and read through all of the posts yesterday. It's rekindled my interest in running a Wraith campaign and I think that Apocalypse World would work well for the type of stories I want to do with Wraith these days.
Fnord3125 mentions in his hack that he chose to focus on the interactions with the living world and so chose to cut a lot of the Wraith politics, etc. I really like the direction he's going, but it got me thinking about running a Wraith campaign in the opposite direction: Instead of focusing on Wraith as a way to tell ghost stories, I want to use the Wraith setting for a dark, fantastic quasi-"post apocalyptic" game (with your own death being the "apocalypse" and the necropoli, Shadowlands, Tempest, etc. being the fucked-up post-apoc world you're in now). Really, it's the setting (especially the Tempest, Labyrinth, Oblivion, Malfeans, etc., plus the epic scope of some of the storylines) that really grabbed me. Though (like Necrology), I'm planning on lessening or cutting the influence of Stygia and the Hierarchy because I want it to be more local and about the characters in the campaign...
In many ways I'm keeping it very close to Apocalypse World--even keeping many of the same playbooks with cosmetic re-skinning. There's also a lot of great stuff in Necrology that I plan on stealing liberally (with grateful acknowledgements to fnord3125).
I'll be adding more posts soon as I continue to work on this. I just started thinking about it yesterday and am still in early phases.
Also, I admit that I may not ever finish this. I'm in the middle of another campaign right now and haven't run the idea by my players yet. We've only played one Wraith game. It was a smaller story arc within a larger Changeling campaign. It's still talked about fondly over a decade later, but it's also made the group nervous about ever playing Wraith again since I went straight for the jugular--it was a classic "underworld descent" right before the climax of a long, epic campaign and I made it very dark and intense (even for Wraith)...
-John B.