Myself and Jake (Thnxbrvknight here) played a game over instant message (I'll post logs when I get home later). I had a deck of cards, so I drew mine face-down as normal and drew his face-up (and told him what he drew). I figured this was the easiest solution.
We've both been players and GMs plenty of times, so it was up in the air which would take which book, but he requested the player. We played the game in two parts, since I had to leave my house suddenly.
At the end, we both had a good time. Jake said he was (unexpectedly) wigged out a few times, while I definitely gave myself the wigs. We didn't hit any major problems that I noticed, but Jake can pipe in if he disagrees.
One thing I noticed, Vincent, is that I tended to add a little bit of "color" or "fiction" here and there in ways that weren't explicitly called out on the page I was on. I'm not sure how legit that is! Oh, and at the end, when he died, it says "Describe the moment of the attack" or something like that, but I was totally tempted to insert a little epilogue narration... I didn't, but maybe I should have? It would have "broken" the rules...
The mechanical side of things felt pretty smooth, and I didn't hit any noticeably frustrating loops (as others have). Some of the questions are ambiguous, like when it asks if a player's action could realistically help him survive. Jake said he went to his knees and prayed, and I was like (in my head) "I dunno... could that really help him survive? I'm not sure!", but then (out loud) "Do you feel that ghosts fear prayer? Character, player, either.", and he said that his character really didn't know, but it was his only remaining option, but that he felt that they did, because it reminds them of where they're supposed to be and not where they're stuck. So, that was cool and he survived. But it still feels ambiguous to me.
That's all for now. I may fit in a game later in the week with an RPG newbie, though, and I'll come back with those logs.
Questions, comments, etc?
- AD