We gathered for a second mini-session, getting in about ninety minutes more of play.
Hawthorne and Hawk fled the hall that the Ranger had set on fire, and fled the cave that led to the hall.
Out in the open, Hawthorne and her wolf companion caught the trail of a small band of Lizardmen.
They followed them to a secret entrance, and down a flight of well-hewn stairs, Silver the wolf brining up the rear.
They peeked into an entry room, to see this band of half-dozen Lizard men warriors and what appeared to be a commander unloading boxes of very finely wrought weapons and armor.
Hawke's inclination was to charge out into the room. Hawthorne and Silver managed to restrain him for a bit, long enough for the wolf to retreat up the stairs, and the Ranger to slip into the shadows just inside the room.
It was then that Hawke charged in.
The Lizard commander barked orders, and three of his band charged Hawk, the other three knocked arrows and prepared to fire.
Hawke took out one Lizardman in a single blow, and injured another on the backswing.
Meanwhile, Hawthorne snuck further into the room, attempting to find a way to get to the crates of weapons.
Alas, Hawke's luck ran out. He swung his mighty hammer over his head, intending to crush the skulls of his nearest opponent, but the Lizard man proved surprisingly quick, it ducked to the side, and buried it's blade deep into Hawke's guts.
It was then that the other Lizardman in melee also swung, cutting a neat line across the fighter's neck.
And the three Lizard bowmen unleashed a volley, burying their arrows into his chest.
He heaved forward, and drew his Last Breath.
Hawthorne considered her options. She could tell from her hidden vantage point, as
the Lizard folk began searching Hawk’s body, that he was yet clinging to life.
In a Place Between, Hawk was offered a chance to return as a Holy Knight in service to the Lamplighter. He declined, and passed on to his eternal reward.
Hawthorne, sensing this, stepped from the shadows, her hands above her head.
The Lizard commander had two of his band grab her arms, and bring her to him.
She began to speak, “These weapons are forgeries. I followed the shipment all the way, and you’ve been duped. I’ll examine them for you, and help you get the gear you were promised.”
The leader considered, and in Lizard hissing and broken common he asked, “Why would you help us so?”
Hawthorne shrugged, and said, “Because I’ve been following you as well. You and your tribe are strong, and I would like to join you.”
The Lizardman saw right through her lies (as Hawthorne’s player finally rolled less than a 7 on a roll).
The band started to drag her down, and she managed to slip out of their grasp, with a psychically bonded call to Silver to attack, providing a distraction. (here again, the player rolled only an 8 – the hard bargain I offered was for her to escape fully, but sacrifice Sliver. She declined, and managed to get free of their grasp, but was left in the room surrounded by the Lizardmen, back to back with her companion.)
She drew knives, and attempted valiantly to fight her way to the exit, but the Lizards proved too tough, slicing her multiple times while her knife strikes caught nothing but air.
She too drew her last breath as well. She passed out, and woke up in the forest, her bow by her side, still severely wounded. Immediately she knew that the psychic bond with Silver was lost, and her boon companion had died.
She remembered flashes of how Silver fought the Lizards valiantly, but suffered several mighty sword blows for her troubles. Slaying all but the Lizard commander, who fled, the wounded wolf then drug Hawthorne to the surface, and out into the woods.
A bit of searching, and Hawthorne found Silver’s body.
We ended with a touching ceremony, as Hawthorne buried Silver in the forest, and said prayers over her friend’s soul, and vowed revenge against the Lizards.
Again, the system worked very well. I felt better about the how the moves and the fiction related. I relaxed into it a bit, and went with the flow.
Not pulling any punches, it still felt like the adventure is a bit overmatched for two characters.
As we continue, I’ll have to tone it down, I suspect.