Hey AW needed a ninja
Description: In Apocalypse World, everyone kills. In Apocalypse World, everyone steals. But for you, killing is life. Stealing is freedom. In a world streaked with darkness, you're blacker than black.
CREATING A GHOST-FACE KILLER
Choose a name, a look, stats, moves, gears, and Hx
NAME
Strawberry, Dog, Bunny, Ken, Parkour, Hand, Gin, Hibachi, Iron Chef
Wraith, Shadow the Hedgehog, Witchblade, Hellboy, Abyss, Battlestar
Black Box, Captain Germany, Eyekillers, Foxfire, Deacon Frost
STATS
Cool+0, Hard-1, Hot+1, Sharp+1, Weird+2
Cool-1, Hard+0, Hot+1, Sharp+1, Weird+2
Cool-1, Hard+1, Hot+1, Sharp+0, Weird+2
Cool+0, Hard+1, Hot-1, Sharp+1, Weird+2
HX
On your turn:
Choose 1, 2 or 3:
You keep yourself secret. Tell everyone else -1.
On their turn:
- One of the characters, you've made a study of them. Add +1 to what they tell you.
- One of the characters, you've got a blind spot about them. Add -1 to what they tell you.
LOOKS
Man, Woman, Concealed, Ambiguous
Stealth wear, battle wear, theatrical wear, gang colors
Scarred face, hard face, blank face, haunted face, thin face
Cool eyes, masked eyes, unnatural eyes, red-rimmed eyes, drug-addled eyes
Wiry body, small body, powerful body, aged body, battle-hardened body
GEAR
You get 2 sneaky weapons, 1 weird trick, and fashion according to your look.
SNEAKY WEAPONS
- Hidden knives (we know this one)
- Grappling chain (1-harm hand / close entangle)
- Claw gloves (1-harm hand messy)
- Garrotes (2-harm intimate infinite)
- Gunblade (2-harm hand / 1-harm far reload)
WEIRD TRICKS
- Flash bomb (s-harm far area reload)
- Toxic kiss (3-harm intimate applied)
- Internal Bees (s-harm close area infinite)
- Handcuffs (hand entangle infinite)
ENTANGLE gear means, when you get a guy, he acts under fire unless he moves where you direct him. For NPCs, it's 50/50 whether they act under restraint or try to get out.
MOVES
Choose 3:
Bullet Throwing: When you're taking fire, roll+weird. On a hit, you catch and throw the bullets thrown at you; you inflict your opponent's harm at 1 target. On a 10+, choose one too:
- You have 1-armor
- You choose an extra target
On a miss, you still throw some bullets, but take 1 extra harm yourself.
Demon Face: When your harm countdown is at 6 o'clock or later, roll+weird instead of +hot to seduce or persuade, and you can see and talk to the ghosts and shadows of the maelstrom.
Fighting Spirit: When you seize by force, you roll+weird instead of +hard.
Ghost Dance: When your enemies' attention is on something else and you vanish into the shadows, roll+weird. On a 10+ you are unseen by all until you reveal yourself. On a 7-9, one enemy sees you, and you know it. On a miss, someone else vanishes too.
Nasty Surprise: When you get the drop on someone, you do +weird harm.
Shadow Walk: When someone opens their brain, hit or miss, you can appear beside them.
CLAN ENEMY
There's someone out to get you (Ghost Rider, Shadowcat, or Belvedere) and he's not gonna stop until...well, you don't know, but there's probably a way to call him off. If you make it happen, he becomes an ally.
SPECIAL
When you and another character have sex, it ties your shadows together. They gain the ability to Shadow Walk when you open your brain, even if you don't have the move yourself.
IMPROVEMENT
- Get +1 hard.
- Get +1 hot.
- Get +1 weird.
- Get a new Ghost-Face Killer Move
- Get a new Ghost-Face Killer Move
- Get a Bike (as a Chopper)
- Get a new Clan Enemy
- Get a workspace (as a Savvyhead)
- Get a move from another playbook
- Get a move from another playbook
BARTER
If you're charging someone wealthy for your services, 1-barter is the going rate for:
- Killing a dude
- Acquiring a thing, not too secure and not too valuable
- A week's worth of bodyguard duty
- Your services as shock troops for one battle
1-barter will cover your living expenses in a month, if your tastes aren't too grand.