So there's AW, and we love it. And there was those games, where we had "Fate points" or "Plot points" or smth like that, and it helped us when the roll was.. not quite as cool as we wanted.
Can we somehow include this into AW?
Easy at first sight, not so much in second, at least I'm not sure. AW has this quality which separates it from usual crunchy games: there're a lot LESS rolls in the game, so much less that we can give xp for just rolling a stat(you know that). Sometimes, if that's not battle, we can go for whole session with rolling no more than, say, 3-5-7 times.
So rolls are rare. And rolls are valued. Their outcome? Valued, too.
In traditional games we roll the whole time, so we can't always spend FP, we only save it for something crucial. in AW with, say, 2-3 FPs(per session) we can totally change the game's outcome
Solutions? Well, for now I see two. We can give flat bonuses - say, 3FP means not "3 rerolls", but "you can add +1 to result 3 times, either for one roll, or divided for several". Or we can use something like "1 FP reroll per CAMPAIGN", making it really special.
Or both.
Any other ideas, comments, smt like that?
P.S.: using "ark"-based 6 FPs and making them roll +(FP left-3) can be interesting, I think
P.P.S. Monster of the week has 7 non-restorable "ignore wound or make this roll 12+ post-factum" luck points. Interesting idea. Any other?