I'd probably write up a host of specific travel moves (related to certain routes, environments, and so on) as part of my prep (maybe some would be semi-permanent). I'd probably also want one that's more general, for cases that don't fit anywhere else.
So, hm.
{
When you travel from the Gray Citadel to the Ridge Mountains, have one player (the leader) roll+number of people travelling. On a 10+, the MC chooses three. On a 7-9, the MC chooses two.
- You get set upon by the ghouls of the Citadel, less than three days out.
- You get ambushed by the robbers of the Ridgehills, right before you reach the mountains.
- Your group gets mired in the Mirdash Swamp.
- Some people wander off on their own or get lost...
- ... and no one else notices right away.
On a miss, you get there safe and sound.
}
As an example, tailored to the circumstances of your world.
YMMV
- Alex