Perhaps for Spout Lore and Discern Realities a clause could be added wherein "on a miss the GM will spin untruth, mark XP if you act on that information." That would help tie a missed roll back to the fiction be requiring the GM to give you some information and incentivize you to move forward with it.
I love this so much.
The following is a hack-of-a-hack, and could clearly be abused, but taking a page from Donjon:
Spout Lore, Donjon style (Int)
When you unleash your accumulated knowledge to provide information on an item, monster or location,
answer one of the questions below and roll+Int. On a 10+ you're right. On a 7-9 you're half-right but missing some key information. On a miss, you're totally wrong, in a dangerous way. Take +1 forward when acting on correct information. Mark experience when acting on dangerously wrong information.
- Is it dangerous to me?
- What’s its value?
- What does it do?
- What type of monster is it?
- How can I prevent it from ____?
- How can I make it ____?
- How effective is (particular plan) likely to be?