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Emerging phenomena: stats, moves, mods and gear.
Barf Forth Apocalyptica
the swamp provides
Eschaton
Emerging phenomena: stats, moves, mods and gear.
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Emerging phenomena: stats, moves, mods and gear.
20 Replies
15330 Views
Ariel
330
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #15 on:
March 19, 2011, 04:57:06 PM »
A really long post got eaten.
Basically: yes. Was it a goal? Not really - I just wanted to play with PC authorship as an explicit power dynamic.
Heresy looks like it fits in the very same creative space.
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John Harper
473
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #16 on:
May 04, 2011, 12:02:20 AM »
Well, well, well. Lookee here.
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Ariel
330
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #17 on:
May 04, 2011, 12:44:18 AM »
Hmmm?
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Johnstone
435
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #18 on:
May 04, 2011, 01:38:38 AM »
Where? What?
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John Harper
473
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #19 on:
May 04, 2011, 01:40:09 AM »
I wander off for like 5 minutes, or months, or something, and then it's all ghost field this and Hull that.
In other words: RAD.
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Ariel
330
Re: Emerging phenomena: stats, moves, mods and gear.
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Reply #20 on:
May 04, 2011, 01:46:21 AM »
Ghost pony is best pony.
And by that I mean, yeah, I sent you an email about the whole thing.
Also, thanks!
Also, it's less ghost/echo more psycho-social eschaton. I'm trying to keep some of the flavour, though.
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