Yeah! I'm with Margolette. If the players are still invested CoR, then you have a great game on your hands that has had the tone set by the massacre and yet can have nothing to do with killin' shit and taking their stuff.
I know! Make the dramatis personae's deepest thoughts on the massacre a MC stake. Its a question you want answered in play. Tie your hard moves back to the massacre. Remind the players of it through your moves. It may not have been a big deal to the players, but 'address the characters, not the players' , ask probing questions that strive toward your rattled state of mind.
Although you look at your NPCs through crosshairs, make them the player's choices. Make them costly choices too. Not just to their goals and aspirations, but to their humanity. Nobody likes a psychopath or wants to deal with an anti-social killer. Revenge or Banishment is a very real possibility.