Here are my ideas for Keys to replace stat-highlighting.
Class: Of the 7, you choose 1, 1 is chosen by the PC with most +bond, 1 is chosen by the GM (most are worth 1 XP, a few are worth 2)
Race: Of the 3, choose 1 (these are worth 2 XP)
Reset the class ones at level-up and/or at the beginning of each session; the race ones should only be reset once accomplished. The reason being that the class Keys are things you already are, but the race Keys are things you strive to become.
Fighter
Cunning Distracter: A foe engaged in melee with you is taken out by another member of the party (max 1/fight)
Beast of Burden: Carry an important piece of equipment for another character throughout a Perilous Journey and a dungeon crawl
Reckless: Charge headlong into battle/danger without a plan
Swashbuckler: Use a weapon to inflict a “status effect” (knocked down, disarmed, etc.) on a foe, rather than dealing direct damage
Piñata: 5 or more different enemies take a swing at you during a single fight
Swiss Army Knife: Successfully use 4 or more different weapons in the same fight
Military History Buff: Discover a new piece of information about an important weapon, piece of armor, group of soldiers, or military leader
Cleric
Missionary: Win a convert to your god (only counts once if you convert an entire horde of mooks)
Avenger: Defeat a foe who had insulted/defiled your church/god
Archivist: Uncover an important piece of information about the history of the gods
and/or the church
Martyr: Go without something you need (food, healing spells, sleep, etc.) in order to
help other members of the party
Prophet: Information granted to you by your god helps the party avoid or mitigate danger
Mediator: Help to peaceably resolve an argument between two or more other characters (not necessarily PCs)
Doctor: Cure a party member (including yourself) of a medical condition, such as a poison, disease, or fungus
Thief
Cat Burglar: Enter into a dungeon or encounter by an unusual means or from an unexpected direction
Connoisseur: Forgo a large amount of cash in favor of a single or small number of well-crafted items
Assassin: Kill a target on behalf of someone who is a) paying you to do it and b) not present in the scene where you do the killing.
Fence: Sell an item of great value on the black market
Minesweeper: Face a natural or crafted threat so that the other members of the
party don’t have to.
Blackmailer: Use a piece of embarrassing or harmful information you have about someone to get them to do what you want
Spy: Give important information learned on a quest to a member of your government (2 XP)
Wizard
Evoker: Use magic alone to kill a foe (max 1/fight)
Abjurer: A spell completely negates harm to you or a party member from one attack
Transmuter: Turn one subtance into another or one creature into a different type of creature
Illusionist: Trick or bamboozle an enemy, avoiding direct confrontation
Enchanter: Create a magic item (2 XP)
Diviner: Knowledge you gained through arcane means helps the party either bypass
a danger entirely or be better-prepared to face it
Conjurer: Successfully interact with other planes of existence or their representatives
Human
Diplomat: Turn a potential/likely (non-human) foe into a friend
Colonist: Bring other humans to an area you and the party have explored to set up a
town
Strider: Form a multi-racial coalition in order to hold back a Dark Threat
Elf
Evenstar: Successfully but tragically romance a member of another race
Tree-friend: Destroy some major work of one of the sentient races (including “monster races” like Orcs or lizardmen) that was encroaching on the natural beauty of an area
Star-vault: A doom you foretold comes true
Dwarf
Craftsman: Complete the creation of a great piece of art, be it a weapon, a suit of armor, a stronghold, or something else
Oathkeeper: Avenge or undo a great wrong done to your family or your clan
Miner: Find and exploit a hitherto unknown natural resource deposit
Halfling
Gourmand: Discover and take possession of a treasure trove of creature comforts, such as delicious food, comfy furniture, or of course pipeweed
Scourer: Permanently rid a normally peaceful village or city of a source of oppression and danger
Bullroarer: A new cultural tradition is named after or inspired by one of your exploits