I'm going to be running this at JiffyCon at the end of the month.
There once was a world of crumbling glory; a place of peace and harmony that had been burned away. The glossy scars of war are still fresh upon the world's surface and its people. Some, the Tamers of the elements, are blamed whole cloth for the atrocities committed in the name of conquering— or preserving— the world. Those without the ability to tame Fire, Air, Earth, or Water are left to pick up the ashes of their lives.
Occasionally, they must ask the Tamers for help. That is when they resent the Tamers most of all.
You and your friends are a group of people trying to make the world a better place. Maybe you're Fire Tamers, looking to atone for what your people have done to the world you love. Maybe you're all from different nations, some of you Tamers, some of you not— just looking to bring peace back to the world. Maybe one of you is the legendary All-Tamer, the one destined to bring peace back to the world— and reviled most of all for the ability to tame all four elements, when even the most feared Tamers can only tame one.
***
Unlike A:TLA, this setting is more straightforwardly and diversely brown— the Air nation is alive and well and inspired by India, the Water nations are Korea-in-winter with fur-trimmed hanboks, the allied nations of Earth cover southeast Asia and the Fire nation is China, of course. The game is called "The White Lotus" as a nod to the Paisho tile/secret society, and also because the map of the world is sort of shaped like a lotus and is called.. well, you get the idea.
Basic changes so far:
Fire = Hard
Earth = Sharp
Air = Cool
Water = Hot
There's no Weird. Instead, there's Taming, which is a yes/no switch. If you can Tame an element, you can use that element to do tasks which would normally require a different element, but you get a different result.