In another topic, Paul asked:
In this earlier conversation, Vincent says that FV is a more "rules-first" game than AW (my words, not his):
http://apocalypse-world.com/forums/index.php?topic=7471.0
I'm curious if that's something you've seen in play, or not.
Actually, between my 1st and 2nd session of play, I read most of the threads on this forum, including that one. This one line by Vincent looks especially meaningful:
Freebooting Venus isn't a "fictional triggers" game. Instead, it's all, "here are your moves, make them went you want to."
Knowing this, I really, really try to honor the principle, but I fear I end up only paying lip service to it. Good habits are hard to overcome - and in my case the habit is, when players say, for example, "I interrupt her", I always reply with "Cool! How?"
They know very well, I think, this isn't meant as a "no, you can't", but I'm genuinely asking for their input in making everything as vivid and concrete as possible - especially in case they roll a 6- and I have to come up with something to say.
Since I feel a bit guilty about that, I often remind them verbally that they're entitled to their moves, and similar language. I try to be proactive with such remarks as: "Would you like to Recover Regroup & Prepare, so that you can maybe study the situation and make a plan, perhaps quickly as well, or do you want to just Size Up the situation?"
My players, as well, don't really get this "not a fictional triggers" game. They're used to doing it the other way around. They don't usually name their moves, at all. They tell me "I do this and that", and ask me which move it is. They never go for the dice until it's me who orders them to do so.