So I had an idea for a character (I'm thinking Radiohead for the name) whose "thing" is making music from old scraps of recordings from the golden age, with chunks of the maelstrom ingrained in it; He's found a way to record vague sounds from the maelstrom, and incorporate it into his music. The maelstrom in the game he's going to be for is all about feeling and emotion; making people feel and learning from emotions. So he basically uses the sounds as a "booster for nostalgia;" something that evokes certain feelings of the past based on the sound presented.
I wanted the sounds to be a direct link to the maelstrom, where your weird effects how much you're effected. But in this case being TOO weird would cause it to be disorienting, dizzying, a direct link to opening your brain to a bad time (stand mesmerized and literally transported to whatever memory you're getting feelings from, maybe?) I figure non-weird folks don't have much reaction to most of it, because they're not tuned to the psychic maelstrom.
I kind of switched around the bad being at the very top because I wanted it to be a bit rarer/more likely for people who have high weird? The idea was that the average Apocalypse World goer is weird enough to get a little something-something from it, but most people are not quite weird enough to have any really bad experiences (usually.)
So here's the move, I've constructed it from least to most reaction just because that seems to make more sense to me when I'm reading it:
When you hear one of Radiohead's tracks (that you've never heard before), roll+weird. On a miss, it's just normal music. As normal as weird cut-up radio sounds can be, anyway. On a 7-9, the music brings up feelings; That gnawing of nostalgia at your gut. Feelings of a time long past, that you can't quite put your finger on. On a 10+, you get actual, literal sensations from that memory. Fingers on skin, the sound of someone's laugh in the music, words whispered from someone long dead and well-missed, the first sour taste of not-quite-ripened fruit you ever got to try, a shot in your gut and the smell of smoke filling your lungs. Whatever the most memorable moments from that memory, you feel them, hear them, taste them, smell them. On a 12+, you're overcome with the feeling of sickness. You know something bad's going to happen, if you stick around. You have two choices: Get out of there, right now, or treat it like you opened your brain and failed the roll.
Any feedback on this move? Does it feel awkward/weird or do you think it'd work out well enough? The only thing I'm a bit wary of is that the players might be confused about very high = bad in this case, like with the harm move, but I'd guess it'd be easy enough to explain.