Here is a skin I have been working on, I haven't been able to format it into a nifty playbook but I hope you all enjoy it. It is all about the frustration of growing up and having to deal with society's restraints and the limitations of your own body. I'd be delighted for any feedback or to hear how it goes if anyone uses it in a game!
THE AWAKENED
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For some people, a long peaceful life is fine. Not for you. You know you're destined for more. You just... feel it. Most of those around you seem content to be carried by the river that is Existence. Not you. You are determined to swim upstream and find out just what it is you are meant to be.
Power and perspective may be yours but at what price? At the moment you are constrained by the limitations of your still very mortal body and your circumstances. Your journey is going to be difficult and often dangerous. But one thing's for sure- no one is going to be able to forget you at the end of it.Playing The AwakenedDriven, uncertain, powerful, searching. The Awakened is about potential and realizing dreams. Unfortunately they are restrained by their bodies and their position in society. (They're teenagers after all!) Explore this! Do they risk the consequences of violating taboos or even breaking the law in their quest? Or will they try to work within the system and use it to their benefit?
The Awakened could be an antagonistic character who will sacrifice anything (or anyone) in pursuit of their goals. Or they could seek to use their relationships with others as tools to help everyone involved learn and grow. No matter what though, this is a character seeking to transcend their current existence.
You get to decide what form their Darkest Self takes depending on what they are currently perceiving as the source of their oppression. Are they going to organize a protest? Chain themselves to a tree? Destroy a symbol? Lash out some way against one of the sources of their perception? If it's their body, are they going to go on a hunger strike? A drug binge? Whatever you decide, the point is is that it's going to be big, dramatic, and should have repercussions. The character's nemesis doesn't have to be a mortal enemy. It could be someone they're in competition with, someone they perceive as being in their way, someone who messes up their plans...
Darkest SelfYou just can't do it anymore. You are held back by the very world around you, imprisoned by your body. How everyone else can accept it so calmly is beyond you. You are going to make a statement. They are wrong and you are going to make sure they know it. It's going to be talked about for weeks or months or maybe if you do it right, years to come. Come out of your Darkest Self when you see that your message was received or when someone manages to show you the positive side of these bonds.Sex MoveWhenever you have sex with someone, you may choose to either heal 1 harm or remove 1 Condition or move your Apotheosis counter back 1.
StatsHot 1, Cold -1, Volatile -1, Dark 1
NamesAsabi, Denali, Mary, Akira, Christine, Maxim, Aaron, Cyril, Timur, Edward
a regal name, a name evoking power, a divine name, a unique name
Lookaverage, striking, haunted, unforgettable, unkempt
intense eyes, burning eyes, bright eyes, piercing eyes, desperate eyes
Originseeker of enlightenment, reincarnated deity, amnesiac spirit, inspired, seeking validation
Awakened MovesYou get this one and choose two more:
Apotheosis- You are determined to fulfill your potential. Decide what that means. Achieving the highest level of enlightenment? Apotheosis? Being recognized for the mark you've made on the world or those around you? Acceptance indicates just that, acceptance of your place in the world and being willing to bide your time just a bit longer. Move the counter towards Ascension when you gaze into the abyss specifically for guidance on the next step in your journey, when you find a way to overcome the limitations of your physical form or society's boundaries, or when your character has a revelation about their existence. Move the counter towards acceptance when you run away, your character respects the rules established by anther person or society at a cost to themselves, or when they ignore an opportunity to receive enlightenment. At MC discretion, there may be other triggers for moving the tracker one way or the other. When the counter gets full, you add one to your next roll and rest the counter to 0. Every third time the counter gets full, you may choose to have your character reach apotheosis and retire that character. Or you can choose to continue with them but give all the PCs a String on you.
Echoes- You may choose to gaze into the abyss in an attempt to recall something (a piece of information, a memory, etc.) from a previous incarnation/state of being/past life/etc. On a 10-up, you may carry 1 forward for the duration of the scene, ask the MC one question that they must answer truthfully. On a 7-9, you may choose to carry 1 forward on your next roll or ask the MC a question that they will answer vaguely. On a failed roll, the visions are misleading or unhelpful. No matter what the result, you move the counter towards Ascension.
Won't Back Down- On a successful roll to hold steady against someone, add to your list of options: they lose 1 String on you.
Learning Experience- When you learn something about how to overcome your boundaries or work within them by watching another character, mark experience.
Inspirational Figure- When you successfully roll to manipulate an NPC, they are considering to be acting at an Advantage to do what you want them to do for the next scene.
Ritual- After you perform a chant, series of motions, or similarly ritualistic actions, you may add 1 to your roll to gaze into the abyss.
Violence Is Not the Answer- When you lash out physically, move your tracker one back towards Acceptance.
Channel the Abyss- Roll with dark to channel the abyss in an attempt to create a dramatic effect, like an illusion or something similarly miraculous. You could heal 1 Harm from another character, accomplish a feat of prestidigitation, transmute a substance into another similar substance, etc. Be creative but keep in mind that while it should be flashy, it should not have any lasting effect on the game. On a 10-up, you succeed. On a 7-9, the trick works but choose one; it is not as dramatic as you hope and inspires amusement rather than awe or it succeeds but has unintended consequences.
Lead by Example- When another PC emulates you in a very tangible way, they gain a String on you and you mark experience.
Sticks and Stones- Once per scene you may roll with cold when someone gives you a Condition. On a 10-up you may choose to remove that Condition or another condition they placed on you or have them take away 1 String they have on you. On a 7-9, you remove that Condition. This can only be used once per scene.
Backstory
You have a nemesis! You each get 2 Strings on the other.
Someone inspires you, making you want to work harder to transcend your circumstances. Give them 1 String on you.
Advancements- Take another Awakened move.
- Take another Awakened move.
- Take a move from another Skin.
- Take a move from another Skin.
- You have Loyal Supporters.
- Add 1 to Hot. (max 3)
- Add 1 to Dark. (max 3)
- Add 1 to Cold. (max 3)
- Add 1 to Volatile. (max 3)
Apotheosis Counter:
Acceptance Ascension
-3 -2 -1 0 1 2 3