I am looking for someone who knows the AW rules backwards and forwards - someone who wants to collaborate on creating an AW scenario that fictionally is miles away from the vanilla AW scenarios - but still adheres to the same rules and agendas.
Dancers at the End of Time is a book series by Michael Moorcock. Having read them is not a requirement. Michael Moorcock is mostly known for his fantasy series Elric, but in my opinion, Dancers at the End of Time is his finest work.
The plan is to produce playbooks, moves and whatever else is necessary to make a DatEoT scenario work.
If you are interested, please read the text below to get more information.
Dancers at the End of Time
This game is about the end of times; mankind has lived for millions of years and have evolved into beings that are not quite human anymore. They are called the Dancers at the End of Time; when the end is nigh, what else is there but dancing?
The game is based on the book series of the same name by Michael Moorcock. The series revolve around a curious explorer named JD and the Dancers that he interacts with.
Life at the end of time is very different from life in the 21st century. The Dancers use Force Rings to manipulate energy and matter in order to change reality to whatever is wished.
This is not magic; it is science. The Rings draw their power from Power Banks and matter or energy. The Power Banks are scattered all over Earth, but no one seems to care about them anymore, because they work and never seem to run out.
The Dancers are few, in the thousands. No one has been born in the last 10,000 years. Instead, cloning and other techniques have been used. However, the Dancers are so different from us: They do not feel the need to reproduce anymore, they no longer have a strict moral code and their frame of reference is usually very limited.
The Rings can transform everything, including yourself: You can walk around as a gorilla or a giant talking head, or you can take on a human shape with crazy hairdos and small variations in height and weight. The preferred form is that of a 2 meter high human, but most Dancers have their own form they stick to.
Time travel is a big part of being a Dancer. To explore the Earth, the Dancers travel to different times to learn about topics like love, hate and poverty. Living the life of someone in the past is seen upon with great respect.
Curiosity and naivety are adjectives that describe the Dancers’ core psychology. Disease, famine and other dangers have long ago been vanquished. Dancers often take huge risks with their lives simply to experience what it is to be human.
The agenda of the players is this:
1) Explore the lives of the Dancers
2) Compete for attention, prestige and energy.
3) Create fantastic realities only limited by your imagination.
I've written some moves and stuff, but I need someone to collaborate with - if you are interested, or have suggestions, let me know.