Hello everyone! I'm gearing up to MC my first AW campaign, and I am really psyched. A thing struck me, though.
It's funny how certain rules can strongly imply a particular setting. Nowhere in the AW core book is the particulars of the setting spelled out, but it's still pretty clear that Vincent has had in mind the classical scenery of post-apocalyptic staples like Mad Max or Fallout, the American West or the Australian outback: desert, scorching sun and rock. Now, call me provincial, but being from a northern country, my visual imagination is better served by scenes of deep forests, roaring rivers and snow-clad mountains.
One way this setting-specificity becomes apparent are in the Driver and Chopper playbooks. They're fine in a desert, I guess, but more problematic in a setting where there's trees everywhere, and where all the roads can be counted on to be snow-covered for half of the year.
So I figured I'd ask whether anyone else has been thinking about this little difficulty, and what kind of mechanical solutions they've considered. I've been thinking in terms of snowmobiles, but their problem would be the mirror image of the car's: they only work in the winter. Do you experienced players think that anything would suffer from giving the Driver and Chopper two sets of vehicles, one for each season?
I may be overthinking this, but having never played the game, it's hard to know. :)