The structure here is pretty close to the
Perilous Journey basic move. You could either present it as Perilous Journey with some locale-specific flavor, or create auxiliary moves specific to the locale that modify
Perilous Journey. Here's an example of one for the quartermaster role.
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When you act as
quartermaster while undertaking a
Perilous Journey through
the old dark forest, use the following results instead:
On a 10+, you have partaken of the hospitality of the fey within the forest without any negative repercussions. You require no rations of your own for this journey, and feel rested and fresh at the end of your journey.
On a 7-9+, you have partaken of the hospitality of the fey within the forest without any negative repercussions, but your party is under the effect of a magical geas while you remain in the old dark forest. Consume 1 less ration.
- Harm no creature of the forest, in self-defense or otherwise
- Drive away the <insert creature here> that invades the forest
- ...
On a 6-, you have run afoul of the inscrutable requirements of fey etiquette in the old dark forest, and your
Perilous Journey comes to an end. Until you find a way to fulfill your obligation or escape the magic that binds you here and prevents you from acting against any denizen of the forest, you're going nowhere and likely in constant danger.