+Sharp because I see this as being more about the Angel using a steady hand and a keen eye to carefully remove the sting without having to actually spend stock. It's supposed to be closer to the 3:00/6:00 angel kit move in terms of severity, I guess. I don't know, that may or may not make any sense.
I guess it's true that if the patient already took 2-harm from the initial attack, and then the Angel gets 7-9 and picks the 1-harm option, the patient's at at least 9:00 and the Angel will probably be spending stock to heal them anyway. So it's a choice between 1-harm and spend stock, or spend 1 stock. Not much of a choice.
Then again, maybe that's okay - under most circumstances, the spend 1 stock is the obvious choice. If the patient had armor, or if the Angel has a reason to not want to treat their other wounds, or something of the sort, then the 1-harm makes sense as a possible option.
Ten of Swords, these things actually came up in-game already before I made them a threat. Generally I Announce Future Badness in the form of saying there's something frothing in the water off in the distance, and it's coming closer. The Gunlugger used a grenade to blow up the swarm that attacked him, and the Chopper had his whole gang concentrate their fire into the water when they faced this threat. We don't have boats in this game so far - the city's in the middle of a flood, so the streets are filled with water. (I hope we do get boats, though!)